-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Artwork needed for Camera Input: Hands #493
Comments
@emily-phet, could you elaborate on what you have in mind for a graphic? |
Maybe we need a sim screen in front of the human hands? |
This is blocking publication of the sim. What are the goals here? |
Personally, I don't think this should block publication as long as the text is understandable. |
It isn't clear to me what artwork you are interested it. What size generally do you want this? Is it an icon? Something for the options dialog as well as the website if we were going to filter on it/put it next to sims that supported it? Perhaps the "screen" portion of it should be general and not sim-specific. Like two hands and a blurry screen background or something. If you were trying to have an image showing how RAP works in the options Dialog, then my ideas are not the direction to go. |
I hadn't considered a blurry screen. That's an interesting idea. And actually, it needs to be very simple - iconic in nature and ideally black and white. I was just using the image from the home screen button because I can't seem to draw. Ideally, a screen on an angle with hands in front would be good. |
Is this better @zepumph Camera Input: Hands Customize hand movement [ ] Flip hand operation between mirrored hand control and opposite hand control |
I think we may need better images of the hands, but I think we are getting closer to simple and iconic. |
@emily-phet and @zepumph, assigning to you both for comment. |
@terracoda Did you reach out to @Ashton-Morris about this? If not, I can ask him if he could put something together quickly for this when I have some afternoon meetings with him. JB is out so we'll have time for that. |
I am going to brainstorm and try to come up with some ideas. |
Thanks @Ashton-Morris, I forgot to reach out to you. |
I like the straight on perspective, or the upper left one in your comment above. |
The one in the upper left was my second favourite |
Since we have such good progress here, I'm going to mark this as blocking to keep the conversation going. In terms of adding this to the controls themselves:
@terracoda what are you thinking about the above icons? @terracoda what are you thinking about the final form of the preference. |
Next steps here from a conversation with @emily-phet:
|
…pe statics, (and preferences Node), phetsims/ratio-and-proportion#493
Looks great! I agree - it would be ideal if this info was general, but we struggled with that. So let's go with this. |
Alrighty. To cherrypick: The three commits above that aren't in Quad. |
Yep, looks great! |
Cherry picked and ready for confirmation in the new version. |
…pe statics, (and preferences Node), phetsims/ratio-and-proportion#493
…pe statics, (and preferences Node), #493
The control checkboxes are reversed in RC.2. The Y axis box switches direction and the x axis box switches hands. This is the opposite of what is described. |
Yes thanks. Let's pick this up and cherry pick it in #538. Everything here is done as far as I know. Thanks all! |
Over in #491, we are working out the words to describe how customize the hand movement.
Here's how I currently have it described
Customize hand movement.
[ ] Flip camera view of hands between frontal and horizontal views
[ ] Flip hand operation between mirrored hand control and opposite hand control
Here are some sample hand drawings
Sample hands from https://all-free-download.com/free-vector/download/free-vector-hands-human-hands_38058.html
Then connect a natural looking hand with the sim's hands... (working on an example)
The text was updated successfully, but these errors were encountered: