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Need name response on Range Combobox #445
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Yes, we have an object response instead the combined name response when the combobox is opened with pointer input. And the text for the hint needs to be a customized one, different from PDOM. Upon opening the range combobox with a click or tap, with hints checked, I should hear:
And the same hint for the other inputs. Everything else is good. |
We will want to talk about this. It is quite hard to do this, but I'd like to explain this more. I believe we discussed this a bit in phetsims/sun#726. |
@terracoda and I talked through this problem today. The main issue is that when you select the button, you are actually getting the voicing because the list item Node is focused, thus, to add this, we would also need to say the name response when cycling through options. This is not ideal. @terracoda thinks this may be acceptable, because you still get the name response upon selection, but will want to discuss with @emily-phet.
You will still hear "Range: 0 to 10" upon selection (even if the selection didn't change), you just don't hear it when you open the combo box with a mouse/touch. Over to @terracoda to see if there is anything else here. |
@terracoda! I think I can make this happen easily afterall!! @jessegreenberg and I discussed, I can adapt |
That would be ideal, especially for Sims that have really meaningful comboboxes like Molarity. |
Ok. @terracoda please review master now. I think it is you desire with the name response on open. Commits in phetsims/sun#726 |
The combobox boxes sound great with pointer and keyboard input. Nice job. I was thinking of shortening the hint response from:
To:
But since we cannot voice the disabled state of the combobox, I think it best to keep the longer hint. We can reconsider the hint response string in the future once we are able to voice the disabled state with "Range: Tick Marks Hidden." |
I think implementation is missing a name response, but I am double checking. Will report back asap.
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