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Object & Context Responses for Ratio Challenges Combo Box #196
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I really like option 2. I think that is a pretty elegant solution to the problem. |
My initial thought was also to go with option 2. A few additional thoughts: I was trying to think through how people would conceptualize a combobox interaction in general. My guess is that maybe our kind of use is probably pretty uncommon, but I don't know for sure. For example, I can't think of common examples of a combobox where after you make the choice it essentially sets the whole underlying "world" you're and now you should figure out what to do next (as opposed to something like making choice of what toppings on your burrito and moving to the next question). With the sound, there was a version where when you change the combobox, if the hands are ever at that particular ratio, you get the success sound. The sound meeting folks collectively disliked this... it seems right in theory, but in practice it felt off - hearing the combobox sound + the hand success sound just seemed at best like it was taking your attention away from you were currently in an unhelpful way, or just plain confusing at worst. This might relate to why we're all leaning towards option 2 - maybe there's something about a combobox that feels wrong about it giving you all the "Play Area" feedback, and it feels more "right" to have it just indicate to direct your attention (and literal navigation focus) back to the actual hands. |
Re, is a combobox the right interaction?
We can also look very carefully at how the combobox is being experienced non-visually. There seems to be subtle differences between RaP's "Ratio Challenges" combobox and Moalrity's "Solute" combobox. We can also try using aria-roledescription to call it a combobox instead of a pop-up button? Regardless, @emily-phet, I think we do indeed need to communicate to learners that they are changing their underlying situation. The interactive description design has three pieces that can directly communicate this: the name, the help text, and the context response. For this interaction we have:
Option 3 (not in design doc):
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Discussed October 8th. |
Scale for proximity
Hands, {{on}} challenge ratio. Move hands again to explore more of challenge {{2}} ratios.
Hands, {{near}} challenge {{2}} ratio. Use hands to find ratio.
Hands, {{far-off}} from challenge {{2}} ratio. Use hands to find ratio. |
We want to avoid using words that are already in other parts of the description. |
The context responses for this combo box were changed as part of #195 (comment) for the other screen. |
@Matthew-Moore240, I am thinking what @zepumph has implemented things in a way that gets us on the right track. I think if we make the help text more explicit, and add "new" to the response, so it is clear that the challenge is new and thus different we may achieve much better scaffolding. Personally, I would rather make the help text more lengthy and explicit than create a response with different regions that could potentially be confusing, so I suggest we re-examine Option 1 with some iterations. Here's my updated plan for this interaction:
Mini arrow-key walk-through:
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Hopefully, the help text makes it clear to go move the hands to explore the new challenge. |
Assigning to @Matthew-Moore240, and @emily-phet and @zepumph are welcome to chime it. I have a feeling these changes to the strings would be quite trivial to implement. |
Yeah I think the shorter string for the help text is good, I am okay with taking this new approach. |
Implemented above.
RE #199, should this be ratio challenge? |
Yesterday we discussed new approach with the number spinners on Screen 2, see issue #195.
On screen 1 we have the Challenge Ratio combobox that allows learners to change between 3 different pre-set challenge ratios.
In the design document I sketched out what the interaction sounds like, and 2 options for the context response. There are pros and cons to both options. I am wondering which one @Matthew-Moore240 and @emily-phet think is best.
Option 1 stays in synch with sim and communicates the proximity to ratio.
Option 2 encourages interaction with the hands.
I didn't sketch out an option 3 that would combine option 1 and 2, as it would be long.
@emily-phet and @Matthew-Moore240 could you review this table int he design doc
Table: Object & Context Responses for Ratio Challenges combobox (screen 1)
And tell me what you think?
The choice would affect how I feel about the sonification review in #174.
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