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and wondering if it would be better to create a scratch QuadrilateralShapeModel then ask if it is a valid shape? We think there may be duplicated logic here.
The text was updated successfully, but these errors were encountered:
The code referenced here is totally removed, and its using QuadrilateralShapeModel.isQuadrilateralShapeAllowed( testShapeModel ); instead. So much nicer!
I was able to test it with ?cameraInput=hands, and it is working well, maybe even better - before the change I was seeing what looked like incorrect shapes sometimes. Closing.
Discovered in #398, @jessegreenberg and @matthew-blackman and I were looking at
quadrilateral/js/quadrilateral/model/prototype/TangibleConnectionModel.ts
Lines 165 to 185 in 7a012e7
QuadrilateralShapeModel
then ask if it is a valid shape? We think there may be duplicated logic here.The text was updated successfully, but these errors were encountered: