Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

User request: lower gravity range minimum #263

Open
oliver-phet opened this issue Mar 18, 2021 · 6 comments
Open

User request: lower gravity range minimum #263

oliver-phet opened this issue Mar 18, 2021 · 6 comments

Comments

@oliver-phet
Copy link

I thought I'd have my students vary gravity to match the planets/Moon/dwarf and was disappointed to find the setting doesn't go below 5 m/s^2
The moon is 1.62 m/s^2, Mars is 3.711 m/s^2, and Pluto is 0.62 m/s^2

@arouinfar
Copy link
Contributor

The lower the gravity limit, the lower the terminal velocity can be. I think we ran into performance issues because there are lots of dots that need to be drawn on the path. I tried to find a paper trail for this, but I couldn't.

I'll test things locally with a lower gravity limit and see how it goes.

@zepumph
Copy link
Member

zepumph commented Jul 26, 2021

@arouinfar, pinging you again on this since it is a high priority for our client again.

zepumph added a commit that referenced this issue Sep 7, 2021
@zepumph
Copy link
Member

zepumph commented Sep 7, 2021

From design meeting today with @arouinfar, @kathy-phet, and myself, we decided to try out a minimum of 1m/s^2.

Committed above.

This, in correlation to a variety of UI changes we will do to support a max initial speed of 100m/s over in #153, should cover the usability concerns and the feature.

@arouinfar
Copy link
Contributor

Projectile Motion is an "if-time" quarterly goal, so marking as on-hold.

@matthew-blackman
Copy link
Contributor

We are working on Projectile Motion as part of the data fluency grants, marking this off hold since we can address it as part of that work.

@arouinfar
Copy link
Contributor

Unassigning myself until work on this flavor of Projectile Motion resumes.

@arouinfar arouinfar removed their assignment Jun 23, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants