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At that moment, those objects will be rotated downwards:
At non-0 angles, the objects are rotated correctly (Car as an example):
Stepping or resuming corrects the rotation. Seen on macOS 10.12.6 Chrome. For phetsims/qa/issues/35.
URL: http://www.colorado.edu/physics/phet/dev/html/projectile-motion/1.0.0-dev.9/projectile-motion_en.html Version: 1.0.0-dev.9 2017-08-11 01:23:16 UTC Features missing: touch Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.90 Safari/537.36 Language: en-US Window: 1920x1014 Pixel Ratio: 2/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 32 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80) Max viewport: 16384x16384 OES_texture_float: true Dependencies JSON: {"assert":{"sha":"928741cf","branch":"master"},"axon":{"sha":"2545ad65","branch":"master"},"babel":{"sha":"5e2929c9","branch":"master"},"brand":{"sha":"90738131","branch":"master"},"chipper":{"sha":"3042728b","branch":"master"},"dot":{"sha":"f7d9de8b","branch":"master"},"joist":{"sha":"e3c3c82f","branch":"master"},"kite":{"sha":"dc5c4382","branch":"master"},"phet-core":{"sha":"6bfeef5c","branch":"master"},"phetcommon":{"sha":"7ec5d299","branch":"master"},"projectile-motion":{"sha":"f368607f","branch":"master"},"query-string-machine":{"sha":"c74e454e","branch":"master"},"scenery":{"sha":"7414c4fa","branch":"master"},"scenery-phet":{"sha":"1c796ce1","branch":"master"},"sherpa":{"sha":"be8e800b","branch":"master"},"sun":{"sha":"b5554519","branch":"master"},"tandem":{"sha":"74233a04","branch":"master"}}
The text was updated successfully, but these errors were encountered:
Fix rotatable objects rotation when y velocity is zero, see #137
9d8d243
Should be fixed now.
Sorry, something went wrong.
Fixed in dev.10.
phet-steele
No branches or pull requests
At that moment, those objects will be rotated downwards:
At non-0 angles, the objects are rotated correctly (Car as an example):
Stepping or resuming corrects the rotation. Seen on macOS 10.12.6 Chrome. For phetsims/qa/issues/35.
URL: http://www.colorado.edu/physics/phet/dev/html/projectile-motion/1.0.0-dev.9/projectile-motion_en.html
Version: 1.0.0-dev.9 2017-08-11 01:23:16 UTC
Features missing: touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_6) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.90 Safari/537.36
Language: en-US
Window: 1920x1014
Pixel Ratio: 2/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 32 uniform: 1024
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80)
Max viewport: 16384x16384
OES_texture_float: true
Dependencies JSON: {"assert":{"sha":"928741cf","branch":"master"},"axon":{"sha":"2545ad65","branch":"master"},"babel":{"sha":"5e2929c9","branch":"master"},"brand":{"sha":"90738131","branch":"master"},"chipper":{"sha":"3042728b","branch":"master"},"dot":{"sha":"f7d9de8b","branch":"master"},"joist":{"sha":"e3c3c82f","branch":"master"},"kite":{"sha":"dc5c4382","branch":"master"},"phet-core":{"sha":"6bfeef5c","branch":"master"},"phetcommon":{"sha":"7ec5d299","branch":"master"},"projectile-motion":{"sha":"f368607f","branch":"master"},"query-string-machine":{"sha":"c74e454e","branch":"master"},"scenery":{"sha":"7414c4fa","branch":"master"},"scenery-phet":{"sha":"1c796ce1","branch":"master"},"sherpa":{"sha":"be8e800b","branch":"master"},"sun":{"sha":"b5554519","branch":"master"},"tandem":{"sha":"74233a04","branch":"master"}}
The text was updated successfully, but these errors were encountered: