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Right now it's getting created and destroyed every frame in render().
Ideally it should be created in initialize(), and never destroyed. (gl.deleteBuffer is unneeded).
See code review #29
The text was updated successfully, but these errors were encountered:
vertex buffer is created only on initailze and delete buffer statment…
67a2a96
… is removed from render function issue #47
Fixed - Vertex buffer is created only on Initialize method and delete buffer is removed from render call.
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Looks good, thanks.
jonathanolson
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Right now it's getting created and destroyed every frame in render().
Ideally it should be created in initialize(), and never destroyed. (gl.deleteBuffer is unneeded).
See code review #29
The text was updated successfully, but these errors were encountered: