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Hollywooding the Gravity Vector Arrow #104
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I'm not aware of a precedent personally (there might be one). Perhaps we could use something proportional to the scale of the arrow (if we don't just lengthen the arrow, but widen it too?) That might look bad too. I think we've just... kept the arrows accurate, and sometimes they can be very long or short? I'm aware of cases where if an arrow is very short, we just omit it visually. |
I dont mind really long arrows, what's problematic according to the interviews is that in some presets the arrows are literally invisible because of how small they are, so they can give the false impression of an absence of gravity, and we certainly don't want that. |
Perhaps we could have a visual indicator for "small, off-scale, but still there"? Like the arrow goes semi-transparent, with a dashed outline? |
I'm thinking that the arrow could shift in size between normal values 1 to 10 arbitrary units, and bigger or smaller it could have a x10^3 or x10^-5 indicator... we could either use Newtons as units or just arbitrary units in which I guess 5 could be the default state, to better see increases and decreases. What do you think? @DianaTavares @arouinfar |
During today's meeting, it seemed the +/- buttons could change the arrow scale and it worked ok to solve that problem. @AgustinVallejo said there is also supposed to be a message at the bottom of the screen. We also found it awkward that you cannot see what the scale is by looking, but @AgustinVallejo said the design team didn't want to add another number. But maybe we can visualize the zoom level in another way? But it is not a linear scale, and we don't want to accidentally convey that it is. |
I really like that suggestion! |
In today's design meeting it was decided that a slider should be used. |
From today's design meeting: For the scale slider:
For the text: horizontally centered, in the bottom of the play area, like this: |
This seems to be complete, assigning @DianaTavares for reviewing! Specially the position of the labels |
I have to add: The slider is currently free for any number but sticks back to 10^0 when you get close to it. |
Here's what things currently look like in master normally and with Here are the notes from discussion with @samreid @AgustinVallejo:
Since our meeting, I've reviewed things a bit more:
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We had a brief design meeting today!
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This looks done! Please review and close if ready, @arouinfar |
Thanks @AgustinVallejo, the layout looks great in master! |
Creating this issue to discuss how are we going to display the gravity force, as the actual values can be overwhelmingly small or big... Any precedent either visually or in the codebase?
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