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Sound: Hear if having a delay between the absorb sound and the interaction sound improves anyting #293

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Ashton-Morris opened this issue Mar 2, 2020 · 5 comments
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@Ashton-Morris
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Here is a short video example of how a little delay before the interaction would sound.

With a short delay
absorb-with-delay-between-absorb-and-interaction-sound-example-video

With no delay
absorb-with-no-delay-between-absorb-and-interaction-sound-example-video

@Matthew-Moore240
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I kind of like it with the tiny delay

@Ashton-Morris
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I agree with Matthew. Visually it seems accurate still as well

@jbphet
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jbphet commented Mar 10, 2020

I think it is an improvement, but I think the delay needs to be kept pretty short so that it is clear that the sound corresponds to the action that is occurring.

Let's experiment with this in the 3/10/2020 sound design review meeting. I can demonstrate different delay values over Zoom and we can decide what to go with.

@jbphet
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jbphet commented Mar 10, 2020

We experimented with this in real time for the absorb-and-vibrate case (using IR photons and CO2), and concluded that a 200 ms delay seems like an improvement. I'll fold this in for all sounds in a more permanent way, and we can review and hopefully finalize at the next meeting.

@jbphet
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jbphet commented Mar 17, 2020

Reviewed at the 3/17/2020 meeting, approved.

@jbphet jbphet closed this as completed Mar 17, 2020
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