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Electric discharge sound stops when a long duration spark is created #304

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jbphet opened this issue Sep 18, 2018 · 1 comment
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jbphet commented Sep 18, 2018

Originally reported by @ariel-phet in #299:

[O]ne bug I noticed is that if you use the sim in "Van de Graff" mode -- as in if you put JT's hand near the doorknob, get a spark going and continuously rub the foot so there is a constant spark, you will see the constant spark but the "sparking sound" goes away. That seems problematic since the visual/model is not matching up with the produced sound.

@jbphet jbphet self-assigned this Sep 18, 2018
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jbphet commented Sep 20, 2018

I set the electric discharge sound to be a loop and it seems to have fixed the issue. Closing.

@jbphet jbphet closed this as completed Sep 20, 2018
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