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Overlapping long strings #246
Comments
My bad - I forgot to run the string tests and adjust before this publication. I've adjusted them now. |
I still see the overlapping reporting by @KatieWoe with stringTest=long in rc.2, but in master things look good. |
Good thing we check these issues. As @arouinfar noted above, I missed moving the fix from the master branch to the 1.1 release branch. I've done so now. |
@jbphet looks like this is the only issue that remains. I do not think this is a serious enough issue to send Greenhouse back through QA. If we can verify the change ourselves, great. If not, let's wait until full publication. This is a case where If a translator runs into an issue with the length of the strings, they can instead use the unit's abbreviation. |
@jbphet I reviewed in rc.4 and the strings all look appropriately bounded. |
Test device
Samsung
Operating System
Win 11
Browser
Chrome
Problem description
For phetsims/qa#871
When strings are long they may overlap with other strings or buttons. On the second screen, the two checkboxes on the bottom of the screen will overlap with the pause/play button slightly. On the third screen all the strings on the bottom of the screen overlap or go off screen.
Steps to reproduce
?stringTest=long
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: 12345678901234567890123456789012345678901234567890
URL: https://phet-dev.colorado.edu/html/greenhouse-effect/1.1.0-rc.1/phet/greenhouse-effect_all_phet.html?stringTest=long
Version: 1.1.0-rc.1 2022-12-23 00:15:29 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36
Language: en-US
Window: 1536x714
Pixel Ratio: 1.25/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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