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ControlMass currently extends Node, and adds a Panel to itself, and manually pass through a collection of options. It would simplify the scene graph if this were made to extend Panel, and the options were sent through using the mutate call.
Also, there is a default scale option of 0.8 that doesn't seem to be passed anywhere, and there is currently code in ControlPanel that sets the scale of each mass control to 0.8. I suspect that the first one is ignored, so when this refactor is done, this may end up being double scaled.
The text was updated successfully, but these errors were encountered:
ControlMass currently extends Node, and adds a Panel to itself, and manually pass through a collection of options. It would simplify the scene graph if this were made to extend Panel, and the options were sent through using the
mutate
call.Also, there is a default scale option of 0.8 that doesn't seem to be passed anywhere, and there is currently code in ControlPanel that sets the scale of each mass control to 0.8. I suspect that the first one is ignored, so when this refactor is done, this may end up being double scaled.
The text was updated successfully, but these errors were encountered: