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iOS 10 freeze #27
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@KatieWoe @lmulhall-phet:
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Update after playing with Graphing Lines for ~10 minutes. I saw the crash and reload once during the game screen, but no other time and I did not see the freezing behavior. |
@pixelzoom @KatieWoe we are going to ignore this issue for the moment. Two rationales:
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@KatieWoe In phetsims/qa#286 (comment) and phetsims/qa#287 (comment), you describe iOS 10 crashes with RC3. I understand that PhET got a new iOS 10 test device. Are those crashes with that new device, or with the original device that was used to report this issue? |
We did a comparison yesterday between the two devices and they didn't seem to be any different. As such, we gave the new device back to Oliver and continued using the old device. |
Slack: Chris Malley [11:33 AM] Kathryn Woessner [11:34 AM] Chris Malley [11:35 AM] Kathryn Woessner [11:35 AM] |
Slack report from @rea-laura, re Graphing Lines 1.3.0-rc.4 (phetsims/qa#290): Laura Rea [12:23 PM] Chris Malley [1:26 PM] Laura Rea [1:26 PM] Chris Malley [1:26 PM] Laura Rea [1:26 PM] Chris Malley [1:28 PM] Laura Rea [1:29 PM] |
Unassigning since this is deferred until the next release cycle. |
According to https://phet.colorado.edu/en/help-center/running-sims, iOS10 is no longer a supported platform:
Closing. |
For phetsims/qa#278
@lmulhall-phet saw Graphing Slope-Intercept freeze on iOS 10 after playing with it for awhile. He was unable to recreate while the device was tethered trying to see if there was an error. I talked with @oliver-phet today about how much we want to support iOS 10 moving forward, so it may be a good idea to talk with he and @ariel-phet before pursuing this.
This device has given us some trouble, and it has been hard to determine if it is the device, or if there is a problem. However, it should be noted that the problems on this device are normally poor performance and a crash that forces the page to reload. This freezing behavior is not something I think I have seen, so it may still be worth looking at.
@lmulhall-phet please fill in any other details, such as screens it happened on, general actions you took, performance beforehand, etc. when you have the chance.
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