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Alternative Input #14
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12/4/2023 design meeeting: @arouinfar @ariel-phet @kathy-phet @brent-phet @pixelzoom Work on FaucetNode (phetsims/scenery-phet#773) is anticipated to start in Feb 2024. That should be soon enough to make the milestone of "1.0 release in Summer 2024". |
If I want to experiment with FaucetNode, I could do so in my subclass like this: export default class WaterFaucetNode extends AccessibleSlider( FaucetNode, 3 ) { |
@pixelzoom I reviewed the current state of alt input on main. Overall things look good including focus order and slider step sizes. There are a few things that still need to be worked out, perhaps these should be moved to other issues?
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Tracking for this sim in #55
Reported in #45, a common-code bug assigned to @jessegreenberg.
Reported in #44, a common-code bug assigned to @jessegreenberg.
I had planned to handle this in #25, see #25 (comment). But since it's really independent of #25, I've moved it to #54.
Tracking in #53. |
All of the issues that @arouinfar enumerated above have been addressed and closed. All remaining work for alt input is related to the Generator faucet, tracked in #55. So closing this issue. |
Alternative input is currently enabled, via this line in package.json:
Alternative input for this sim looks pretty straightforward.
The Generator screen has a faucet. So if we want this sim to support alt input, phetsims/scenery-phet#773 needs to be addressed. It would be a shame to do work on alt input for this sim, then turn it off like we did for pH Scale.
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