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Moving RichText from scenery-phet to scenery, see phetsims/scenery-ph…
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jonathanolson committed Aug 8, 2017
1 parent dd4bfe4 commit 3faf768
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Showing 4 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion js/common/view/CoinTermIconNode.js
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Expand Up @@ -17,7 +17,7 @@ define( function( require ) {
var Node = require( 'SCENERY/nodes/Node' );
var PhetFont = require( 'SCENERY_PHET/PhetFont' );
var Property = require( 'AXON/Property' );
var RichText = require( 'SCENERY_PHET/RichText' );
var RichText = require( 'SCENERY/nodes/RichText' );
var Text = require( 'SCENERY/nodes/Text' );
var ViewMode = require( 'EXPRESSION_EXCHANGE/common/enum/ViewMode' );

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2 changes: 1 addition & 1 deletion js/common/view/VariableCoinTermNode.js
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Expand Up @@ -18,7 +18,7 @@ define( function( require ) {
var PhetFont = require( 'SCENERY_PHET/PhetFont' );
var Property = require( 'AXON/Property' );
var Rectangle = require( 'SCENERY/nodes/Rectangle' );
var RichText = require( 'SCENERY_PHET/RichText' );
var RichText = require( 'SCENERY/nodes/RichText' );
var Text = require( 'SCENERY/nodes/Text' );
var Vector2 = require( 'DOT/Vector2' );
var ViewMode = require( 'EXPRESSION_EXCHANGE/common/enum/ViewMode' );
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2 changes: 1 addition & 1 deletion js/game/view/ExpressionDescriptionNode.js
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Expand Up @@ -18,7 +18,7 @@ define( function( require ) {
var inherit = require( 'PHET_CORE/inherit' );
var MathSymbolFont = require( 'SCENERY_PHET/MathSymbolFont' );
var PhetFont = require( 'SCENERY_PHET/PhetFont' );
var RichText = require( 'SCENERY_PHET/RichText' );
var RichText = require( 'SCENERY/nodes/RichText' );
var Text = require( 'SCENERY/nodes/Text' );
var ViewMode = require( 'EXPRESSION_EXCHANGE/common/enum/ViewMode' );

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2 changes: 1 addition & 1 deletion js/negatives/view/EENegativesIconNode.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ define( function( require ) {
var PhetFont = require( 'SCENERY_PHET/PhetFont' );
var Rectangle = require( 'SCENERY/nodes/Rectangle' );
var Screen = require( 'JOIST/Screen' );
var RichText = require( 'SCENERY_PHET/RichText' );
var RichText = require( 'SCENERY/nodes/RichText' );
var Text = require( 'SCENERY/nodes/Text' );

// constants
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