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BucketNode #64

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jonathanolson opened this issue Aug 13, 2015 · 4 comments
Closed

BucketNode #64

jonathanolson opened this issue Aug 13, 2015 · 4 comments
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@jonathanolson
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We have standard code for displaying buckets in scenery-phet, so that sims are consistent. Is there any reason this code for displaying the bucket shouldn't be used? (Just the bucket, not what is in it).

Review: #31

@andrey-zelenkov
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Replaced painting bucket node by standard scenery-phet component. Reassign to @jonathanolson for verification.

@jonathanolson
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Bucket use looks good, but isn't the clipping not needed? It should be possible to put the pointsNode under the BucketFront, and in front of the BucketHole, so that it's not needed.

@andrey-zelenkov
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Good point, thank you! Removed clip shape for points. Reassign to @jonathanolson for verifcation.

@jonathanolson
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Looks good, thanks!

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