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In the actual simulation, the vectors don't look vertical when they are compared with the edges of the pool and blocks
This effect decreases close to the center of the simulation.
the suggestion is to play with the angle of vision and perspective to improve the visualization of the vectors, to look verticals compares with the rest of the objects in the simulation.
The text was updated successfully, but these errors were encountered:
Continuing to render these in scenery, BUT still properly compensating for the projection (i.e. shearing them) sounds like the best approach here. Should be able to get an affine matrix for that given vertical line.
jonathanolson
added a commit
to phetsims/density-buoyancy-common
that referenced
this issue
Jul 27, 2021
In the actual simulation, the vectors don't look vertical when they are compared with the edges of the pool and blocks
This effect decreases close to the center of the simulation.
the suggestion is to play with the angle of vision and perspective to improve the visualization of the vectors, to look verticals compares with the rest of the objects in the simulation.
The text was updated successfully, but these errors were encountered: