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Able to skip levels by re-doing a previous one #194
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Denz1994
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Jun 10, 2020
…available. Prevents skipping levels by completing a previous level. #194
Great catch! The allFilledDialog has been fixed to only show if there isn't a nextCollection present on the currentCollection. This means we should only get the next collection prompt on the last collection (or level). I'll post a dev version to verify. |
This dev version can be used for verification. |
Looks good on that dev version |
Thanks. Closing. |
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Test device
Dell
Operating System
Win 10
Browser
Chrome
Problem description
For phetsims/qa#506.
It is possible to skip a level by going back to a previous one and redoing it. Once the old level is re completed, the "go to the next level" prompt will come up, and it will create a new level past the uncompleted one.
Steps to reproduce
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Build a Molecule
URL: https://phet-dev.colorado.edu/html/build-a-molecule/1.0.0-dev.75/phet/build-a-molecule_all_phet.html
Version: 1.0.0-dev.75 2020-06-01 13:20:12 UTC
Features missing: touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.97 Safari/537.36
Language: en-US
Window: 1536x722
Pixel Ratio: 2.5/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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