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Type of 3D model doesn't reset with reset all #191
Comments
Sorry, accidentally posted early. Give me a minute |
The same goes for the play/pause state of the view. |
Play/pause state is addressed in #187 and is awaiting a dev version for verification. Regarding the view style described above, this should have been fixed in the above commit. The ResetAllButton wasn't resetting the viewStyleProperty. I'll push a dev version to verify this is fixed. |
This dev version can be used for verification. |
Mostly fixed in that dev version. I think the orientation of the molecule may also be impacted, but that seems like a much smaller issue. |
I would vote to pass on the orientation resetting. The initial starting orientation may not show all the molecules based on the camera angle so, in the most general sense, we want the 3D model to be viewed from as many angles as possible. Not resetting to the original orientation supports the reasoning above, until a specific starting orientation has a purpose in the sim. Thanks for noting. I'll close this one. |
Test device
Dell
Operating System
Win 10
Browser
Chrome
Problem description
For phetsims/qa#506.
When you build a molecule and click the 3D button, there are two options. A ball model and a ball and stick model. The ball model is the default when you launch the sim. If you switch to ball and stick, then use the reset all button the 3D screen will still open in the ball and stick model, rather than the ball mode.
Steps to reproduce
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Build a Molecule
URL: https://phet-dev.colorado.edu/html/build-a-molecule/1.0.0-dev.75/phet/build-a-molecule_all_phet.html
Version: 1.0.0-dev.75 2020-06-01 13:20:12 UTC
Features missing: touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.97 Safari/537.36
Language: en-US
Window: 1536x722
Pixel Ratio: 2.5/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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