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Long strings slightly covered up in collections #188
Comments
…ghts don't overlap the goal text. #188
Some vertical spacing was added between the black box highlight and the goal text. There isn't much space to work with but there shouldn't be an overlap anymore. I'll release a dev version for verification. |
This dev version can be used for verification. |
Looks better on Win 10 Chrome and Edge |
Thanks. Closing. |
Noticed some overlap when strings were normal, so I took a second look at dev.76 and it looks better there, but I did notice a very, very small amount of overlap. @Denz1994 feel free to close again if you don't think this needs to be addressed. Not sure myself. |
I've given as much room to the strings as possible without compromising the positioning of the resetAllButton. The collection panel will encroach on the upper bounds on the button if we add more spacing. I'll close for now since the button positioning takes a higher priority than the very very small overlap mentioned above. |
Test device
Windows 10 Laptop
Operating System
Windows 10 v.1903
Browser
Edge Version 83.0.478.44 (Official build) (64-bit)
Problem description
For phetsims/qa#506
The long strings are slightly covered up in collection view.
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: 12345678901234567890123456789012345678901234567890
URL: https://phet-dev.colorado.edu/html/build-a-molecule/1.0.0-dev.75/phet/build-a-molecule_all_phet.html?stringTest=long
Version: 1.0.0-dev.75 2020-06-01 13:20:12 UTC
Features missing: touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.61 Safari/537.36 Edg/83.0.478.44
Language: en-US
Window: 1313x647
Pixel Ratio: 1.4625000953674316/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4095
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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