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Support WebGL on sparky #174
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At this time we decided not to use Webgl, and so we turned it off for all puppeteer launches that could run into this (running on servers without a gpu). Both @jonathanolson and I were a bit surprised to hear that we didn't get a GPU with sparky, but I believe they were pretty expensive. Anywho, closing this for now. |
We ran into tension behind not having a graphics card for sparky over in https://github.com/phetsims/phet-io-wrappers/issues/551#issuecomment-1765403285. It would be nice to potentially revisit getting a graphics card on sparky because of the alpenglow work. |
After some discussion with @jonathanolson @samreid, the best path forward here is not to get a graphics card on sparky, but instead to use other devices to tap into the testing logic, like a macbook with a graphics card. |
From https://github.com/phetsims/special-ops/issues/234. Remember that one option here is turning off the gpu of puppeteer instances if the gpu can't handle it.
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