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Support WebGL on sparky #174

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zepumph opened this issue Apr 28, 2023 · 3 comments
Open

Support WebGL on sparky #174

zepumph opened this issue Apr 28, 2023 · 3 comments

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@zepumph
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zepumph commented Apr 28, 2023

From https://github.com/phetsims/special-ops/issues/234. Remember that one option here is turning off the gpu of puppeteer instances if the gpu can't handle it.

@zepumph
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zepumph commented Apr 28, 2023

At this time we decided not to use Webgl, and so we turned it off for all puppeteer launches that could run into this (running on servers without a gpu). Both @jonathanolson and I were a bit surprised to hear that we didn't get a GPU with sparky, but I believe they were pretty expensive. Anywho, closing this for now.

@zepumph zepumph closed this as completed Apr 28, 2023
@zepumph
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zepumph commented Oct 17, 2023

We ran into tension behind not having a graphics card for sparky over in https://github.com/phetsims/phet-io-wrappers/issues/551#issuecomment-1765403285. It would be nice to potentially revisit getting a graphics card on sparky because of the alpenglow work.

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zepumph commented Oct 17, 2023

After some discussion with @jonathanolson @samreid, the best path forward here is not to get a graphics card on sparky, but instead to use other devices to tap into the testing logic, like a macbook with a graphics card.

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