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Update TWFNoPenaltyFromNotLight.cs #46

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5 changes: 3 additions & 2 deletions TomeOfTheFirebird/New Components/TWFNoPenaltyFromNotLight.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,9 @@ public void OnEventAboutToTrigger(RuleCalculateAttackBonusWithoutTarget evt)
{
return;
}
bool flag2 = base.Owner.State.Features.EffortlessDualWielding && unitPartWeaponTraining != null && unitPartWeaponTraining.IsSuitableWeapon(maybeWeapon2);
if (!maybeWeapon2.Blueprint.IsLight && !maybeWeapon.Blueprint.Double && !maybeWeapon2.IsShield && !flag2)//This SHOULD cancel the -2 for using a heavy weapon in offhand?
bool fighterWeaponTraining = base.Owner.State.Features.EffortlessDualWielding && unitPartWeaponTraining != null && unitPartWeaponTraining.IsSuitableWeapon(maybeWeapon2);
bool giantWeaponWielder = base.Owner.State.Features.FighterOnHandedGrip && maybeWeapon.Blueprint.IsTwoHanded && maybeWeapon2.Blueprint.IsTwoHanded && !maybeWeapon.Blueprint.Double && !maybeWeapon2.Blueprint.Double;
if (!maybeWeapon2.Blueprint.IsLight && !maybeWeapon.Blueprint.Double && !maybeWeapon2.IsShield && !fighterWeaponTraining && giantWeaponWielder)//This SHOULD cancel the -2 for using a heavy weapon in offhand?
{
num += 2;
evt.AddModifier(num, base.Fact, ModifierDescriptor.UntypedStackable);
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