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This document describes classes designed to enhance the capability of MicroPython's asyncio when used in a microcontroller context.

0. Contents

  1. Introduction
    1.1 API Design Callbacks vs. asynchronous interfaces.
    1.2 Switches Electrical considerations.
  2. Installation and usage
  3. Interfacing switches
    3.1 ESwitch class Switch debouncer with event interface.
    3.2 Switch class Switch debouncer with callbacks.
  4. Interfacing pushbuttons Access short, long and double-click events.
    4.1 EButton class Debounced pushbutton with Event-based interface.
    4.2 Pushbutton class Debounced pushbutton with callback interface.
         4.2.1 The suppress constructor argument
         4.2.2 The sense constructor argument
    4.3 ESP32Touch class
    4.4 Keyboard class Retrieve characters from a keypad.
    4.5 SwArray class Interface a crosspoint array of switches or buttons.
    4.6 Suppress mode Reduce the number of events/callbacks.
  5. ADC monitoring Pause until an ADC goes out of bounds
    5.1 AADC class
    5.2 Design note
  6. Quadrature encoders Asynchronous interface for rotary encoders.
    6.1 Encoder class
  7. Ringbuf Queue A MicroPython optimised queue primitive.
  8. Delay_ms class A flexible retriggerable delay with callback or Event interface.
  9. Additional functions
    9.1 launch Run a coro or callback interchangeably.
    9.2 set_global_exception Simplify debugging with a global exception handler.

1. Introduction

The classes presented here include asynchronous interfaces to switches, pushbuttons, incremental encoders and ADC's. Specifically they are interfaces to devices defined in the machine module rather than device drivers for external hardware: as such they are grouped with synchronisation primitives. There are also synchronisation primitives providing a microcontroller-optimised alternative to the existing CPython-compatible primitives.

1.1 API design

The traditional interface to asynchronous external events is via a callback. When the event occurs, the device driver runs a user-specified callback. Some classes described here offer a callback interface. Where callbacks are used the term callable implies a Python callable: namely a function, bound method, coroutine or bound coroutine. Any of these may be supplied as a callback function.

Newer class designs abandon callbacks in favour of asynchronous interfaces. This is done by exposing Event or asynchronous iterator interfaces. It is arguable that callbacks are outdated. Handling of arguments and return values is inelegant and there are usually better ways using asynchronous coding. In particular MicroPython's asyncio implements asynchronous interfaces in an efficient manner. A task waiting on an Event consumes minimal resources. If a user wishes to use a callback it may readily be achieved using patterns like the following. In this case the device is an asynchronous iterator:

   async def run_callback(device, callback, *args):
       async for result in device:
           callback(result, *args)

or, where the device presents an Event interface:

async def run_callback(device, callback, *args):
    while True:
        await device.wait()  # Wait on the Event
        device.clear()  # Clear it down
        callback(*args)

1.2 Switches

From an electrical standpoint switches and pushbuttons are identical, however from a programming perspective a switch is either open or closed, while a pushbutton may be subject to single or double clicks, or to long presses. Consequently switch drivers expose a simpler interface with a consequent saving in code size.

All switch drivers rely on millisecond-level timing: callback functions must be designed to terminate rapidly. This applies to all functions in the application; coroutines should yield regularly. If these constraints are not met, switch events can be missed.

All switches are prone to contact bounce, with a consequent risk of spurious events: the drivers presented here embody debouncing. The phenomenon of contact bounce is discussed in this document.

Two ways of wiring switches are supported. For small numbers of switches, the switch may link a pin to gnd with the pin being configured as an input with a pull up resistor. Interfacing such a switch is simple:

import asyncio
from machine import Pin
from primitives import ESwitch
es = ESwitch(Pin(16, Pin.IN, Pin.PULL_UP))

async def closure():
    while True:
        es.close.clear()  # Clear the Event
        await es.close.wait()  # Wait for contact closure
        print("Closed")  # Run code

asyncio.run(closure())

As the number of switches increases, consumption of GPIO pins can be problematic. A solution is to wire the switches as a crosspoint array with the driver polling each row in turn and reading the columns. This is the usual configuration of keypads.

Image

Crosspoint connection requires precautions to cater for the case where multiple contacts are closed simultaneously, as this can have the effect of linking two output pins. Risk of damage is averted by defining the outputs as open drain. This allows for one key rollover: if a second key is pressed before the first is released, the keys will be read correctly. Invalid contact closures may be registered if more than two contacts are closed. This also applies where the matrix comprises switches rather than buttons. In this case diode isolation is required:

Image

Whether or not diodes are used the column input pins must be pulled up. Scanning of the array occurs rapidly, and built-in pull-up resistors have a high value. If the capacitance between wires is high, spurious closures may be registered. To prevent this it is wise to add physical resistors between the input pins and 3.3V. A value in the region of 1KΩ to 5KΩ is recommended.

2. Installation and usage

The latest release build of firmware or a newer preview build is recommended. To install the library, connect the target hardware to WiFi and issue:

import mip
mip.install("github:peterhinch/micropython-async/v3/primitives")

For any target including non-networked ones use mpremote:

$ mpremote mip install "github:peterhinch/micropython-async/v3/primitives"

Drivers are imported with:

from primitives import Switch, Pushbutton, AADC

There is a test/demo program for the Switch and Pushbutton classes. On import this lists available tests. It assumes a Pyboard with a switch or pushbutton between X1 and Gnd. It is run as follows:

from primitives.tests.switches import *
test_sw()  # For example

The test for the AADC class requires a Pyboard with pins X1 and X5 linked. It is run as follows:

from primitives.tests.adctest import test
test()

3. Interfacing switches

The primitives module provides ESwitch and Switch classes. The former is a minimal driver providing an Event interface. The latter supports callbacks and Events.

3.1 ESwitch class

from primitives import ESwitch  # events.py

This provides a debounced interface to a switch connected to gnd or to 3V3. A pullup or pull down resistor should be supplied to ensure a valid logic level when the switch is open. The default constructor arg lopen=1 is for a switch connected between the pin and gnd, with a pullup to 3V3. Typically the pullup is internal, the pin being as follows:

from machine import Pin
pin_id = 0  # Depends on hardware
pin = Pin(pin_id, Pin.IN, Pin.PULL_UP)

Constructor arguments:

  1. pin The Pin instance: should be initialised as an input with a pullup or down as appropriate.
  2. lopen=1 Electrical level when switch is open circuit i.e. 1 is 3.3V, 0 is gnd.

Methods:

  1. __call__() Call syntax e.g. myswitch() returns the logical debounced state of the switch i.e. 0 if open, 1 if closed.
  2. deinit() No args. Cancels the polling task and clears bound Events.

Class variable:

  1. debounce_ms=50 Debounce time in ms.

Bound objects:

  1. close An Event instance. Set on contact closure.
  2. open An Event instance. Set on contact open.

Application code is responsible for clearing the Event instances.
Usage example:

import asyncio
from machine import Pin
from primitives import ESwitch
es = ESwitch(Pin("Y1", Pin.IN, Pin.PULL_UP))

async def closure():
    while True:
        es.close.clear()
        await es.close.wait()
        print("Closed")

async def open():
    while True:
        es.open.clear()
        await es.open.wait()
        print("Open")

async def main():
    asyncio.create_task(open())
    await closure()  # Run forever

asyncio.run(main())

3.2 Switch class

from primitives import Switch  # switch.py

This can run callbacks or schedule coros on contact closure and/or opening. As an alternative to a callback based interface, bound Event objects may be triggered on switch state changes.

This assumes a normally open switch connected between a pin and ground. The pin should be initialised as an input with a pullup. A callable may be specified to run on contact closure or opening; where the callable is a coroutine it will be converted to a Task and will run asynchronously. Debouncing is implicit: contact bounce will not cause spurious execution of the callable.

Constructor argument (mandatory):

  1. pin The initialised Pin instance.

Methods:

  1. close_func(func, args=()) Args: func a callable to run on contact closure, args a tuple of arguments for the callable.
  2. open_func(func, args=()) Args: func a callable to run on contact open, args a tuple of arguments for the callable.
  3. __call__() Call syntax e.g. myswitch() returns the physical debounced state of the switch i.e. 0 if grounded, 1 if connected to 3V3.
  4. deinit() No args. Cancels the running task.

Class attribute:

  1. debounce_ms=50 Debounce time in ms.
from pyb import LED
from machine import Pin
import asyncio
from primitives import Switch

async def pulse(led, ms):
    led.on()
    await asyncio.sleep_ms(ms)
    led.off()

async def my_app():
    pin = Pin('X1', Pin.IN, Pin.PULL_UP)  # Hardware: switch to gnd
    red = LED(1)
    sw = Switch(pin)
    sw.close_func(pulse, (red, 1000))  # Note how coro and args are passed
    await asyncio.sleep(60)  # Dummy application code

asyncio.run(my_app())  # Run main application code

Event interface

This enables a task to wait on a switch state as represented by a bound Event instance. A bound contact closure Event is created by passing None to .close_func, in which case the Event is named .close. Likewise a .open Event is created by passing None to open_func.

4. Interfacing pushbuttons

The primitives module provides the following classes for interfacing pushbuttons. The following support normally open or normally closed buttons connected to gnd or to 3V3:

  • EButton Provides an Event based interface.
  • Pushbutton Offers Events and/or callbacks.
    The following support normally open pushbuttons connected in a crosspoint array.
  • Keyboard An asynchronous iterator responding to button presses.
  • SwArray As above, but also supporting open, double and long events. The latter can also support switches in a diode-isolated array.

4.1 EButton class

from primitives import EButton  # events.py

This extends the functionality of ESwitch to provide additional events for long and double presses.

This can support normally open or normally closed switches, connected to gnd (with a pullup) or to 3V3 (with a pull-down). The Pin object should be initialised appropriately. The default state of the switch can be passed in the optional "sense" parameter on the constructor, otherwise the assumption is that on instantiation the button is not pressed.

The EButton class uses logical rather than physical state: a button's state is considered True if pressed, otherwise False regardless of its physical implementation.

Constructor arguments:

  1. pin Mandatory. The initialised Pin instance.
  2. suppress=False. See Suppress mode.
  3. sense=None. Optionally define the electrical connection: see section 4.2.1.

Methods:

  1. __call__() Call syntax e.g. mybutton() Returns the logical debounced state of the button (True corresponds to pressed).
  2. rawstate() Returns the logical instantaneous state of the button. There is probably no reason to use this.
  3. deinit() No args. Cancels the running task and clears all events.

Bound Events:

  1. press Set on button press.
  2. release Set on button release.
  3. long Set if button press is longer than EButton.long_press_ms.
  4. double Set if two button preses occur within EButton.double_click_ms.

Application code is responsible for clearing any Events that are used.

Class attributes:

  1. debounce_ms=50 Debounce time in ms. Default 50.
  2. long_press_ms=1000 Threshold time in ms for a long press.
  3. double_click_ms=400 Threshold time in ms for a double-click.

4.1.1 The sense constructor argument

In most applications it can be assumed that, at power-up, pushbuttons are not pressed. The default None value uses this assumption to read the pin state and to assign the result to the False (not pressed) state at power up. This works with normally open or normally closed buttons wired to either supply rail; this without programmer intervention.

In certain use cases this assumption does not hold, and sense must explicitly be specified. This defines the logical state of the un-pressed button. Hence sense=0 defines a button connected in such a way that when it is not pressed, the voltage on the pin is gnd.

Whenever the pin value changes, the new value is compared with sense to determine whether the button is closed or open.

4.2 Pushbutton class

from primitives import Pushbutton  # pushbutton.py

This can support normally open or normally closed switches, connected to gnd (with a pullup) or to 3V3 (with a pull-down). The Pin object should be initialised appropriately. The default state of the switch can be passed in the optional "sense" parameter on the constructor, otherwise the assumption is that on instantiation the button is not pressed.

The Pushbutton class uses logical rather than physical state: a button's state is considered True if pressed, otherwise False regardless of its physical implementation.

callable instances may be specified to run on button press, release, double click or long press events; where the callable is a coroutine it will be converted to a Task and will run asynchronously.

Please see the note on timing in section 3.

Constructor arguments:

  1. pin Mandatory. The initialised Pin instance.
  2. suppress Default False. See section 4.2.2.
  3. sense Default None. Option to define electrical connection. See section 4.2.1.

Methods:

  1. press_func(func=False, args=()) Args: func a callable to run on button push, args a tuple of arguments for the callable.
  2. release_func(func=False, args=()) Args: func a callable to run on button release, args a tuple of arguments for the callable.
  3. long_func(func=False, args=()) Args: func a callable to run on long button push, args a tuple of arguments for the callable.
  4. double_func(func=False, args=()) Args: func a callable to run on double button push, args a tuple of arguments for the callable.
  5. __call__() Call syntax e.g. mybutton() Returns the logical debounced state of the button (True corresponds to pressed).
  6. rawstate() Returns the logical instantaneous state of the button. There is probably no reason to use this.
  7. deinit() No args. Cancels the running debounce task.

Methods 1 - 4 may be called at any time. If False is passed for a callable, any existing callback will be disabled. If None is passed, a bound Event is created. See below for Event names.

Class variables:

  1. debounce_ms Debounce time in ms. Default 50.
  2. long_press_ms Threshold time in ms for a long press. Default 1000.
  3. double_click_ms Threshold time in ms for a double-click. Default 400.

If these variables are changed, it should be done prior to instantiating the class. The double click time must be less than the long press time.

A simple Pyboard demo:

from pyb import LED
from machine import Pin
import asyncio
from primitives import Pushbutton

def toggle(led):
    led.toggle()

async def my_app():
    pin = Pin('X1', Pin.IN, Pin.PULL_UP)  # Pushbutton to gnd
    red = LED(1)
    pb = Pushbutton(pin)
    pb.press_func(toggle, (red,))  # Note how function and args are passed
    await asyncio.sleep(60)  # Dummy

asyncio.run(my_app())  # Run main application code

4.2.1 The suppress constructor argument

See Suppress mode for the purpose of this arg. Note: suppress affects the behaviour of the release_func only. Other callbacks including press_func behave normally. If the suppress = True constructor argument is set, the release_func will be launched as follows:

  • If double_func does not exist on rapid button release.
  • If double_func exists, after the expiration of the double-click timer.
  • If long_func exists and the press duration causes long_func to be launched, release_func will not be launched.
  • If double_func exists and a double-click occurs, release_func will not be launched.

In the typical case where long_func and double_func are both defined, this ensures that only one of long_func, double_func and release_func run. In the case of a single short press, the release_func will be delayed until the expiry of the double-click timer (because until that time a second click might occur).

4.2.2 The sense constructor argument

In most applications it can be assumed that, at power-up, pushbuttons are not pressed. The default None value uses this assumption to assign the False (not pressed) state at power up. It therefore works with normally open or normally closed buttons wired to either supply rail. This without programmer intervention.

In certain use cases this assumption does not hold, and sense must explicitly be specified. This defines the logical state at power-up regardless of whether, at that time, the button is pressed. Hence sense=0 defines a button connected in such a way that when it is not pressed, the voltage on the pin is 0.

When the pin value changes, the new value is compared with sense to determine if the button is closed or open. This is to allow the designer to specify if the closed state of the button is active high or active low.

Event interface

Event names, where None is passed to a method listed below, are as follows:

method Event
press_func press
release_func release
long_func long
double_func double

4.3 ESP32Touch class

from primitives import ESP32Touch  # pushbutton.py

This subclass of Pushbutton supports ESP32 touchpads providing a callback based interface. See the official docs.

API and usage are as per Pushbutton with the following provisos:

  1. The sense constructor arg is not supported.
  2. The Pin instance passed to the constructor must support the touch interface. It is instantiated without args, as per the example below.
  3. There is an additional classmethod threshold which takes an integer arg. The arg represents the detection threshold as a percentage.

The driver determines the untouched state by periodically polling machine.TouchPad.read() and storing its maximum value. If it reads a value below maximum * threshold / 100 a touch is deemed to have occurred. Default threshold is currently 80% but this is subject to change.

Example usage:

from machine import Pin
import asyncio
from primitives import ESP32Touch

ESP32Touch.threshold(70)  # optional

async def main():
    tb = ESP32Touch(Pin(15), suppress=True)
    tb.press_func(lambda : print("press"))
    tb.double_func(lambda : print("double"))
    tb.long_func(lambda : print("long"))
    tb.release_func(lambda : print("release"))
    while True:
        await asyncio.sleep(1)

asyncio.run(main())

If a touchpad is touched on initialisation no callbacks will occur even when the pad is released. Initial button state is always False. Normal behaviour will commence with subsequent touches.

The best threshold value depends on physical design. Directly touching a large pad will result in a low value from machine.TouchPad.read(). A small pad covered with an insulating film will yield a smaller change.

4.4 Keyboard class

from primitives import Keyboard  # sw_array.py

A Keyboard provides an interface to a set of pushbuttons arranged as a crosspoint array. If a key is pressed its array index (scan code) is placed on a queue. Keypresses are retrieved with async for. The driver operates by polling each row, reading the response of each column. 1-key rollover is supported - this is the case where a key is pressed before the prior key has been released.

Constructor mandatory args:

  • rowpins A list or tuple of initialised open drain output pins.
  • colpins A list or tuple of initialised input pins (pulled up).

Constructor optional keyword only args:

  • bufsize=10) Size of keyboard buffer.
  • db_delay=50 Debounce delay in ms.

Methods:

  • deinit(self) Cancels the running task.
  • __getitem__(self, scan_code) Returns a bool being the instantaneous debounced state of a given pin. Enables code that causes actions after a button press, for example on release or auto-repeat while pressed.

The Keyboard class is subclassed from Ringbuf Queue enabling scan codes to be retrieved with an asynchronous iterator. Example usage:

import asyncio
from primitives import Keyboard
from machine import Pin
rowpins = [Pin(p, Pin.OPEN_DRAIN) for p in range(10, 14)]
colpins = [Pin(p, Pin.IN, Pin.PULL_UP) for p in range(16, 20)]

async def main():
    kp = Keyboard(rowpins, colpins)
    async for scan_code in kp:
        print(scan_code)
        if not scan_code:
            break  # Quit on key with code 0

asyncio.run(main())

In typical use the scan code would be used as the index into a string of keyboard characters ordered to match the physical layout of the keys. If data is not removed from the buffer, on overflow the oldest scan code is discarded. There is no limit on the number of rows or columns however if more than 256 keys are used, the bufsize arg would need to be adapted to handle scan codes > 255. In this case an array or list object would be passed.

Usage example. Keypresses on a numeric keypad are sent to a UART with auto repeat. Optionally link GPIO0 and GPIO1 to view the result.

import asyncio
from primitives import Keyboard
from machine import Pin, UART
cmap = b"123456789*0#"  # Numeric keypad character map

async def repeat(kpad, scan_code, uart):  # Send at least one char
    ch = cmap[scan_code : scan_code + 1]  # Get character
    uart.write(ch)
    await asyncio.sleep_ms(400)  # Longer initial delay
    while kpad[scan_code]:  # While key is pressed
        uart.write(ch)
        await asyncio.sleep_ms(150)  # Faster repeat

async def receiver(uart):
    sreader = asyncio.StreamReader(uart)
    while True:
        res = await sreader.readexactly(1)
        print('Received', res)

async def main():  # Run forever
    rowpins = [Pin(p, Pin.OPEN_DRAIN) for p in range(10, 13)]
    colpins = [Pin(p, Pin.IN, Pin.PULL_UP) for p in range(16, 20)]
    uart = UART(0, 9600, tx=0, rx=1)
    asyncio.create_task(receiver(uart))
    kpad = Keyboard(rowpins, colpins)
    async for scan_code in kpad:
        rpt = asyncio.create_task(repeat(kpad, scan_code, uart))

asyncio.run(main())

4.5 SwArray class

from primitives.sw_array import SwArray, CLOSE, OPEN, LONG, DOUBLE, SUPPRESS

An SwArray is similar to a Keyboard except that single, double and long presses are supported. Items in the array may be switches or pushbuttons, however if switches are used they must be diode-isolated. For the reason see Switches. It is an asynchronous iterator with events being retrieved with async for: this returns a pair of integers being the scan code and a bit representing the event which occurred.

Constructor mandatory args:

  • rowpins A list or tuple of initialised open drain output pins.
  • colpins A list or tuple of initialised input pins (pulled up).
  • cfg An integer defining conditions requiring a response. See Module Constants below.

Constructor optional keyword only args:

  • bufsize=10 Size of buffer.

Methods:

  • deinit(self) Cancels the running task.
  • __getitem__(self, scan_code) Returns a bool being the instantaneous debounced state of a given pin. Enables code that causes actions after a button press. For example after a press a pin might periodically be polled to achieve auto-repeat until released.

Synchronous bound method:

  • keymap() Return an integer representing a bitmap of the debounced state of all switches in the array. 1 == closed.

Class variables:

  • debounce_ms = 50 Assumed maximum duration of contact bounce.
  • long_press_ms = 1000 Threshold for long press detection.
  • double_click_ms = 400 Threshold for double-click detection.

Module constants.
The following constants are provided to simplify defining the cfg constructor arg. This may be defined as a bitwise or of selected constants. For example if the CLOSE bit is specified, switch closures will be reported. An omitted event will be ignored. Where the array comprises switches it is usual to specify only CLOSE and/or OPEN. This invokes a more efficient mode of operation because timing is not required.

  • CLOSE Report contact closure.
  • OPEN Contact opening.
  • LONG Contact closure longer than long_press_ms.
  • DOUBLE Two closures in less than double_click_ms.
  • SUPPRESS Disambiguate. For explanation see Suppress mode. If all the above bits are set, a double click will result in DOUBLE and OPEN responses. If the OPEN bit were clear, only DOUBLE would occur.

The SwArray class is subclassed from Ringbuf Queue. This is an asynchronous iterator, enabling scan codes and event types to be retrieved as state changes occur. The event type is a single bit corresponding to the above constants.

Usage example:

import asyncio
from primitives.sw_array import SwArray, CLOSE, OPEN, LONG, DOUBLE, SUPPRESS
from machine import Pin
rowpins = [Pin(p, Pin.OPEN_DRAIN) for p in range(10, 14)]
colpins = [Pin(p, Pin.IN, Pin.PULL_UP) for p in range(16, 20)]
cfg = CLOSE | OPEN  #LONG | DOUBLE | SUPPRESS

async def main():
    swa = SwArray(rowpins, colpins, cfg)
    async for scan_code, evt in swa:
        print(scan_code, evt)
        if not scan_code:
            break  # Quit on key with code 0

asyncio.run(main())

4.6 Suppress mode

The pushbutton drivers support a mode known as suppress. This option reduces the number of events (or callbacks) that occur in the case of a double click. Consider a button double-click. By default with suppress=False the following events will occur in order:

  • press
  • release
  • press
  • release
  • double

Similarly a long press will trigger press, long and release in that order. Some applications may require only one event to be triggered. Setting suppress=True ensures this. Outcomes are as follows:

Occurrence Events set Time of primary event
Short press press, release After .double_click_ms
Double press double, release When the second press occurs
Long press long, release After long_press_ms

The tradeoff is that the press and release events are delayed: the soonest it is possible to detect the lack of a double click is .double_click_msms after a short button press. Hence in the case of a short press when suppress is True, press and release events are set on expiration of the double click timer.

The following script may be used to demonstrate the effect of suppress. As written, it assumes a Pi Pico with a push button attached between GPIO 18 and Gnd, with the primitives installed.

from machine import Pin
import asyncio
from primitives import Pushbutton

btn = Pin(18, Pin.IN, Pin.PULL_UP)  # Adapt for your hardware

async def main():
    pb = Pushbutton(btn, suppress=True)
    pb.release_func(print, ("SHORT",))
    pb.double_func(print, ("DOUBLE",))
    pb.long_func(print, ("LONG",))
    await asyncio.sleep(60)  # Run for one minute

asyncio.run(main())

5. ADC monitoring

The primitives.aadc module provides the AADC (asynchronous ADC) class. This provides for coroutines which pause until the value returned by an ADC goes outside predefined bounds. Bounds may be absolute or relative to the current value. Data from ADC's is usually noisy. Relative bounds provide a simple (if crude) means of eliminating this. Absolute bounds can be used to raise an alarm or log data, if the value goes out of range. Typical usage:

import asyncio
from machine import ADC
import pyb
from primitives import AADC

aadc = AADC(ADC(pyb.Pin.board.X1))
async def foo():
    while True:
        value = await aadc(2000)  # Trigger if value changes by 2000
        print(value)

asyncio.run(foo())

5.1 AADC class

from primitives import AADC  # aadc.py

AADC instances are awaitable. This is the principal mode of use.

Constructor argument:

  • adc An instance of machine.ADC.

Awaiting an instance:
Function call syntax is used with zero, one or two unsigned integer args. These determine the bounds for the ADC value.

  • No args: bounds are those set when the instance was last awaited.
  • One integer arg: relative bounds are used. The current ADC value +- the arg.
  • Two args lower and upper: absolute bounds.

Synchronous methods:

  • read_u16 arg last=False Get the current data from the ADC. If last is True returns the last data read from the ADC. Returns a 16-bit unsigned int as per machine.ADC.read_u16.
  • sense(normal) By default a task awaiting an AADC instance will pause until the value returned by the ADC exceeds the specified bounds. Issuing sense(False) inverts this logic: a task will pause until the ADC value is within the specified bounds. Issuing sense(True) restores normal operation.

In the sample below the coroutine pauses until the ADC is in range, then pauses until it goes out of range.

import asyncio
from machine import ADC
from primitives import AADC

aadc = AADC(ADC('X1'))
async def foo():
    while True:
        aadc.sense(normal=False)
        value = await aadc(25_000, 39_000)  # Wait until in range
        print('In range:', value)
        aadc.sense(normal=True)
        value = await aadc()  # Wait until out of range
        print('Out of range:', value)

asyncio.run(foo())

5.2 Design note

The AADC class uses the asyncio stream I/O mechanism. This is not the most obvious design. It was chosen because the plan for asyncio is that it will include an option for prioritising I/O. I wanted this class to be able to use this for applications requiring rapid response.

6. Quadrature encoders

The Encoder class is an asynchronous driver for control knobs based on quadrature encoder switches such as this Adafruit product. The driver is not intended for applications such as CNC machines. Drivers for NC machines must never miss an edge. Contact bounce or vibration induced jitter can cause transitions to occur at a high rate; these must be tracked which challenges software based solutions.

Another issue affecting some solutions is that callbacks occur in an interrupt context. This can lead to concurrency issues. These issues, along with general discussion of MicroPython encoder drivers, are covered in this doc.

This driver runs the user supplied callback in an asyncio context, so that the callback runs only when other tasks have yielded to the scheduler. This ensures that the callback runs with the same rules as apply to any asyncio task. This offers safety, even if the task triggers complex application behaviour.

The Encoder can be instantiated in such a way that its effective resolution can be reduced. A virtual encoder with lower resolution can be useful in some applications. In particular it can track the "clicks" of a mechanical detent.

The driver allows limits to be assigned to the virtual encoder's value so that a dial running from (say) 0 to 100 may be implemented. If limits are used, encoder values no longer approximate absolute angles: the user might continue to rotate the dial when its value is "stuck" at an endstop.

The callback only runs if a change in position of the virtual encoder has occurred. In consequence of the callback running in an asyncio context, by the time it is scheduled, the encoder's position may have changed by more than one increment. The callback receives two args, the absolute value of the virtual encoder at the time it was triggered and the signed change in this value since the previous time the callback ran.

6.1 Encoder class

from primitives import Encoder  # encoder.py

Existing users: the delay parameter is now a constructor arg rather than a class varaiable.

Constructor arguments:

  1. pin_x Initialised machine.Pin instances for the switch. Should be set as Pin.IN and have pullups.
  2. pin_y Ditto.
  3. v=0 Initial value.
  4. div=1 A value > 1 causes the motion rate of the encoder to be divided down, to produce a virtual encoder with lower resolution. This can enable tracking of mechanical detents - typical values are then 4 or 2 pulses per click.
  5. vmin=None By default the value of the encoder can vary without limit. Optionally maximum and/or minimum limits can be set.
  6. vmax=None As above. If vmin and/or vmax are specified, a ValueError will be thrown if the initial value v does not conform with the limits.
  7. mod=None An integer N > 0 causes the divided value to be reduced modulo N - useful for controlling rotary devices.
  8. callback=lambda a, b : None Optional callback function. The callback receives two integer args, v being the virtual encoder's current value and delta being the signed difference between the current value and the previous one. Further args may be appended by the following.
  9. args=() An optional tuple of positional args for the callback.
  10. delay=100 After motion is detected the driver waits for delay ms before reading the current position. A delay limits the rate at which the callback is invoked and improves debouncing. This is a minimal approach. See this script for a way to create a callback which runs only when the encoder stops moving.

Synchronous method:

  • value No args. Returns an integer being the virtual encoder's current value.

Not all combinations of arguments make mathematical sense. The order in which operations are applied is:

  1. Apply division if specified.
  2. Restrict the divided value by any maximum or minimum.
  3. Reduce modulo N if specified.

An Encoder instance is an asynchronous iterator. This enables it to be used as follows, with successive values being retrieved with async for:

from machine import Pin
import asyncio
from primitives import Encoder

async def main():
    px = Pin(16, Pin.IN, Pin.PULL_UP)  # Change to match hardware
    py = Pin(17, Pin.IN, Pin.PULL_UP)
    enc = Encoder(px, py, div=4)  # div mtches mechanical detents
    async for value in enc:
        print(f"Value = {value}")

try:
    asyncio.run(main())
finally:
    asyncio.new_event_loop()

See this doc for further information on encoders and their limitations.

7. Ringbuf Queue

from primitives import RingbufQueue  # ringbuf_queue.py

The API of the Queue aims for CPython compatibility. This is at some cost to efficiency. As the name suggests, the RingbufQueue class uses a pre-allocated circular buffer which may be of any mutable type supporting the buffer protocol e.g. list, array or bytearray.

It should be noted that Queue, RingbufQueue (and CPython's Queue) are not thread safe. See Threading.

Attributes of RingbufQueue:

  1. It is of fixed size, Queue can grow to arbitrary size.
  2. It uses pre-allocated buffers of various types (Queue uses a list).
  3. It is an asynchronous iterator allowing retrieval with async for.
  4. It has an "overwrite oldest data" synchronous write mode.

Constructor mandatory arg:

  • buf Buffer for the queue, e.g. list, bytearray or array. If an integer is passed, a list of this size is created. A buffer of size N can hold a maximum of N-1 items. Note that, where items on the queue are suitably limited, bytearrays or arrays are more efficient than lists.

Synchronous methods (immediate return):

  • qsize No arg. Returns the number of items in the queue.
  • empty No arg. Returns True if the queue is empty.
  • full No arg. Returns True if the queue is full.
  • get_nowait No arg. Returns an object from the queue. Raises IndexError if the queue is empty.
  • put_nowait Arg: the object to put on the queue. Raises IndexError if the queue is full. If the calling code ignores the exception the oldest item in the queue will be overwritten. In some applications this can be of use.
  • peek No arg. Returns oldest entry without removing it from the queue. This is a superset of the CPython compatible methods.

Asynchronous methods:

  • put Arg: the object to put on the queue. If the queue is full, it will block until space is available.
  • get Return an object from the queue. If empty, block until an item is available.

Retrieving items from the queue:

The RingbufQueue is an asynchronous iterator. Results are retrieved using async for:

async def handle_queued_data(q):
    async for obj in q:
        await asyncio.sleep(0)  # See below
        # Process obj

The sleep is necessary if you have multiple tasks waiting on the queue, otherwise one task hogs all the data.

The following illustrates putting items onto a RingbufQueue where the queue is not allowed to stall: where it becomes full, new items overwrite the oldest ones in the queue:

def add_item(q, data):
    try:
        q.put_nowait(data)
    except IndexError:
        pass

8. Delay_ms class

This implements the software equivalent of a retriggerable monostable or a watchdog timer. It has an internal boolean running state. When instantiated the Delay_ms instance does nothing, with running False until triggered. Then running becomes True and a timer is initiated. This can be prevented from timing out by triggering it again (with a new timeout duration). So long as it is triggered before the time specified in the preceding trigger it will never time out.

If it does time out the running state will revert to False. This can be interrogated by the object's running() method. In addition a callable can be specified to the constructor. A callable can be a callback or a coroutine. A callback will execute when a timeout occurs; where the callable is a coroutine it will be converted to a Task and run asynchronously.

Constructor arguments (defaults in brackets):

  1. func The callable to call on timeout (default None).
  2. args A tuple of arguments for the callable (default ()).
  3. can_alloc Unused arg, retained to avoid breaking code.
  4. duration Integer, default 1000 ms. The default timer period where no value is passed to the trigger method.

Synchronous methods:

  1. trigger optional argument duration=0. A timeout will occur after duration ms unless retriggered. If no arg is passed the period will be that of the duration passed to the constructor. The method can be called from a hard or soft ISR. It is now valid for duration to be less than the current time outstanding.
  2. stop No argument. Cancels the timeout, setting the running status False. The timer can be restarted by issuing trigger again. Also clears the Event described in wait below.
  3. running No argument. Returns the running status of the object.
  4. __call__ Alias for running.
  5. rvalue No argument. If a timeout has occurred and a callback has run, returns the return value of the callback. If a coroutine was passed, returns the Task instance. This allows the Task to be cancelled or awaited.
  6. callback args func=None, args=(). Allows the callable and its args to be assigned, reassigned or disabled at run time.
  7. deinit No args. Cancels the running task. See Object scope.
  8. clear No args. Clears the Event described in wait below.
  9. set No args. Sets the Event described in wait below.

Asynchronous method:

  1. wait One or more tasks may wait on a Delay_ms instance. Pause until the delay instance has timed out.

In this example a Delay_ms instance is created with the default duration of 1 sec. It is repeatedly triggered for 5 secs, preventing the callback from running. One second after the triggering ceases, the callback runs.

import asyncio
from primitives import Delay_ms

async def my_app():
    d = Delay_ms(callback, ('Callback running',))
    print('Holding off callback')
    for _ in range(10):  # Hold off for 5 secs
        await asyncio.sleep_ms(500)
        d.trigger()
    print('Callback will run in 1s')
    await asyncio.sleep(2)
    print('Done')

def callback(v):
    print(v)

try:
    asyncio.run(my_app())
finally:
    asyncio.new_event_loop()  # Clear retained state

This example illustrates multiple tasks waiting on a Delay_ms. No callback is used.

import asyncio
from primitives import Delay_ms

async def foo(n, d):
    await d.wait()
    d.clear()  # Task waiting on the Event must clear it
    print('Done in foo no.', n)

async def my_app():
    d = Delay_ms()
    tasks = [None] * 4  # For CPython compaibility must store a reference see Note
    for n in range(4):
        tasks[n] = asyncio.create_task(foo(n, d))
    d.trigger(3000)
    print('Waiting on d')
    await d.wait()
    print('Done in my_app.')
    await asyncio.sleep(1)
    print('Test complete.')

try:
    asyncio.run(my_app())
finally:
    _ = asyncio.new_event_loop()  # Clear retained state

9. Additional functions

9.1 Launch

Import as follows:

from primitives import launch

launch enables a function to accept a coro or a callback interchangeably. It accepts the callable plus a tuple of args. If a callback is passed, launch runs it and returns the callback's return value. If a coro is passed, it is converted to a task and run asynchronously. The return value is the task instance. A usage example is in primitives/switch.py.

9.2 set_global_exception

Import as follows:

from primitives import set_global_exception

set_global_exception is a convenience funtion to enable a global exception handler to simplify debugging. The function takes no args. It is called as follows:

import asyncio
from primitives import set_global_exception

async def main():
    set_global_exception()
    # Main body of application code omitted

try:
    asyncio.run(main())
finally:
    asyncio.new_event_loop()  # Clear retained state

This is explained in the tutorial. In essence if an exception occurs in a task, the default behaviour is for the task to stop but for the rest of the code to continue to run. This means that the failure can be missed and the sequence of events can be hard to deduce. A global handler ensures that the entire application stops allowing the traceback and other debug prints to be studied.