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Releases: periodic/foundryvtt-summoner

v0.1.4

17 Feb 17:32
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Fixes two bugs:

  • When calling the dismiss function it would hang indefinitely if there weren't any tokens on the board to dismiss. This made dismisss-then-summon macros not work the first time.
  • Fixes a bug where if you did accidentally summon two things at once then the second one would fail when the first one deleted the highlight layer, leaving around the mouse-move listener spewing errors. Turns out you don't have to destroy the layer at all since adding it will return the existing one if it is there.

v0.1.3

17 Feb 03:52
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This is a major restructuring.

First, this converts the code to use Types from typescript, though it has some custom additions that make it hard to build on its own. The types are in constant flux right now, so it's hard to keep up.

Another big change is that I made everything properly return a Promise so that the methods can be chained. It seemed really easy to implement, so I wouldn't be surprised if there are a few bugs.

v0.1.2

01 Feb 21:50
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  • Adds generic polymorphing for systems other than dnd5e

v0.1.1

29 Jan 23:10
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  • Fixes the module name on the socket.
  • Adds polymorphing.
  • Fixes folder look up to properly restrict to the Summons folder.

v0.1.0

28 Jan 18:13
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Initial release.