Releases: periodic/foundryvtt-summoner
Releases · periodic/foundryvtt-summoner
v0.1.4
Fixes two bugs:
- When calling the dismiss function it would hang indefinitely if there weren't any tokens on the board to dismiss. This made dismisss-then-summon macros not work the first time.
- Fixes a bug where if you did accidentally summon two things at once then the second one would fail when the first one deleted the highlight layer, leaving around the mouse-move listener spewing errors. Turns out you don't have to destroy the layer at all since adding it will return the existing one if it is there.
v0.1.3
This is a major restructuring.
First, this converts the code to use Types from typescript, though it has some custom additions that make it hard to build on its own. The types are in constant flux right now, so it's hard to keep up.
Another big change is that I made everything properly return a Promise
so that the methods can be chained. It seemed really easy to implement, so I wouldn't be surprised if there are a few bugs.