A unified events-based API for mouse and multi-touch with built-in geometry and physics.
Pointerify takes the hard work and math out of cross-platform sliders, image galleries, media controls, menus and more.
Pointerify provides a simple, common set of intuitive DOM events for dealing with pointer interactions across mouse and touch platforms.
As well as abstracting away the idiosyncrasies of the underlying mouse/touch events into one robust API, Pointerify also provides rich geometry data – in the form of pointer "state" objects – which include:
- Element-centric X/Y positioning (as percentage-friendly multipliers)
- X/Y deltas (as px and percentage-friendly multipliers)
- X/Y velocities (in px/f)
- X/Y directions (left, right, up, down)
- Pinch distance and direction (for multi-touch "virtual" pointers)
Pointerify also features a lightweight, built-in physics engine to simulate inertia. This means that with inertia enabled, Pointerify will continue to dispatch "drag" events along the appropriate vector, after the mouse or touch pointer has been released, and until the specified friction coefficient has reduced the velocity to 0.
All of Pointerify's features are designed to reduce the amount of repetitive integration code we have to write when building cross-platform swipe, flick, tap and pinch gesture-based UI, and can be used to rapidly develop UI such as carousels, sliders, image galleries, and media timeline/volume controls.
Firstly, install the package using your package manager of choice.
npm install pointerify --save-dev
You may then import the pointerify factory function into your project's modules.
import pointerify from 'pointerify';
The pointerify
factory function then can be used to create a discrete pointerify instance on a provided "root" element.
const ptr = pointerify(input);
A reference to the pointerify instance is returned and can be used to destroy it (and unbind its event handlers) later on.
The element on which pointerify is instantiated will be used to determine all geometry data contained in the events dispatched by the instance.
For example, if the root element is 500px
wide and a user performs a mouse down at 50px
from its left edge, the multiplierX
property in the resulting PointerState
would be 0.1
, meaning the event ocurred at 10% of the element's width.
Each pointerify instance dispatches the following DOM events from the ("root") element on which it is instantiated. Each event contains a reference to a pointer "state" object via the event detail
property, containing various geometry data points.
NB: All event names are written in "camelCase" to differentiate them from the lowercase native pointer events that are dispatched on some platforms. To avoid magic strings, it is recommended that event types are accessed via the exported EventType
enum in your code.
import pointerify, {EventType} from 'pointerify';
console.log(EventType.POINTER_DOWN); // pointerDown
Dispatched when the primary mouse button is depressed, or when a finger makes contact with the device glass.
Dispatched when the mouse is moved while its primary button is depressed, or when a finger is moved across the device screen while in contact with the glass.
When physics.inertia
is enabled, drag events will continue to be dispatched after the pointer is released, for an amount of time determined by the drag velocity at the time of release, and the specified physics.friction
value.
Dispatched when the primary mouse button is released after being depressed while within the root element, or when a finger leaves contact with the device glass after having made contact while within the root element.
Dispatched after the pointer is released (when inertia is disabled), or after the inertial phase of a "swipe" gesture, when the pointer comes to a complete stop as inertia is depleted due to friction (when inertia is enabled).
Dispatched when the mouse moves across the root element without any buttons depressed. Similar to a "hover" event.
Dispatched when the primary mouse button is depressed and immediately released without any lateral movement taking place, or when a finger makes contact with the device glass and then leaves contact without any lateral movement taking place.
This event can be used as a substitute for click
events in gesture-enabled UI where a swipe might cause unintended click events to be dispatched.
Dispatched when a second tap event (see above) occurs within 500ms of the first one.
Dispatched when two fingers come into contact with the device glass. A "virtual pointer" is created at the exact midpoint of the two touch points and forms the origin of any resulting "pinch" gestures.
Dispatched when a virtual pointer moves in response either of its two physical touch points being dragged. The virtual pointer equivalent of pointerDrag
.
Dispatched when a virtual pointer's two physical touch points converge or diverge from the virtual pointer midpoint, forming a "pinch" gesture.
Dispatched when a virtual pointer is destroyed in response to the termination of either one of its physical touch points (either due to a pointer release, or the depletion of inertia).
© 2017 Patrick Kunka / KunkaLabs Ltd