A no_std
implementation of mathematical matrix types in rust
This library is functional, but not done. There are a couple of things on the to-do list:
- Implement the
to_inverse
(if even possible) andinverse
methods for DMat - Add doc comments for types and operations
- Add one-way interoperability between DMat and Mat (possibly through a common Matrix trait)
This library crate implements two types of matrices:
Mat<R, C>
, statically sized matrix types using const genericsDMat
, a dynamically sized matrix type
Both of the matrix variants store f64
values internally.
Matrices can be initialised using the provided mat![]
and dmat![]
macros, or using some of the types' provided functions:
use mat_rs::mat::{mat, Mat};
let a = mat![
1, 2, 3;
4, 5, 6;
7, 8, 9
]; //the type will be automatically inferred as Mat<3, 3>
let b = Mat::<3, 3>::identity(); //3x3 identity matrix
assert_eq(a*b, a);
println!("{}", a.determinant()); //0
For the statically sized Mat
s, operations are defined only on valid corresponding types.
For example, Mat<R, C>::add
will be defined only on matrices of the same size.
This also applies to commutative matrices for multiplication, and operations that are only valid on square matrices like determinants and inverses.
Dynamic matrices will currently panic on invalid operations, so it's up to the implementer to verify sizes if necessary before performing operations.