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Weight logic to Knockback #544
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Ok tests are not passing now, there must be something not deterministic in there, sometimes is succeeds and sometimes not, I guess the simplest fix is to split the test in 2 : "heavy" and "normal". I separated tests for "heavy" and "normal", but ❗️ there's no test to actually make sure the movement was indeed applied for "normal", but not applied for "heavy" |
Could you rebase on top of the master branch (to fix Travis checks), please? |
Also, this PR should be paired with a PR to https://github.com/ozkriff/zemeroth_assets/blob/master/objects.ron otherwise the actual game crashes during initialization with a 'Can't parse the prototypes: Message("missing field `weight`")' msg. |
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Added a few final touches. Thanks for the PR again, @Vrixyz!! |
Related to #291
Impacts would only be "BombPush" ability used on ally Heavy agents.
Features: