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Extract allocation logic #11

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Oct 1, 2024
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130 changes: 130 additions & 0 deletions allocator.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,130 @@
package quantum

import (
"unsafe"

"github.com/pkg/errors"
)

// AllocatorConfig stores configuration of allocator.
type AllocatorConfig struct {
TotalSize uint64
NodeSize uint64
}

// NewAllocator creates allocator.
func NewAllocator(config AllocatorConfig) *Allocator {
return &Allocator{
config: config,
data: make([]byte, config.TotalSize),
}
}

// Allocator in-memory node allocations.
type Allocator struct {
config AllocatorConfig
data []byte
nextNodeToAllocate uint64
}

func (a *Allocator) node(n uint64) []byte {
return a.data[n*a.config.NodeSize : (n+1)*a.config.NodeSize]
}

func (a *Allocator) allocateNode() uint64 {
// FIXME (wojciech): Copy 0x00 bytes to allocated node.

n := a.nextNodeToAllocate
a.nextNodeToAllocate++
return n
}

// NewNodeAllocator creates new node allocator.
func NewNodeAllocator[T comparable](allocator *Allocator) (NodeAllocator[T], error) {
headerSize := uint64(unsafe.Sizeof(NodeHeader{}))
if headerSize >= allocator.config.NodeSize {
return NodeAllocator[T]{}, errors.New("node size is too small")
}

stateOffset := headerSize + headerSize%uint64Length
spaceLeft := allocator.config.NodeSize - stateOffset

var t T
itemSize := uint64(unsafe.Sizeof(t))
itemSize += itemSize % uint64Length

numOfItems := spaceLeft / (itemSize + 1) // 1 is for slot state
if numOfItems == 0 {
return NodeAllocator[T]{}, errors.New("node size is too small")
}
numOfItems, _ = highestPowerOfTwo(numOfItems)
spaceLeft -= numOfItems
spaceLeft -= numOfItems % uint64Length

numOfItems = spaceLeft / itemSize
numOfItems, bitsPerHop := highestPowerOfTwo(numOfItems)
if numOfItems == 0 {
return NodeAllocator[T]{}, errors.New("node size is too small")
}

return NodeAllocator[T]{
allocator: allocator,
numOfItems: numOfItems,
stateOffset: stateOffset,
itemOffset: allocator.config.NodeSize - spaceLeft,
indexMask: numOfItems - 1,
bitsPerHop: bitsPerHop,
}, nil
}

// NodeAllocator converts nodes from bytes to objects.
type NodeAllocator[T comparable] struct {
allocator *Allocator

numOfItems uint64
stateOffset uint64
itemOffset uint64
indexMask uint64
bitsPerHop uint64
}

// Get returns object for node.
func (na NodeAllocator[T]) Get(n uint64) ([]byte, Node[T]) {
node := na.allocator.node(n)
return node, na.project(node)
}

// Allocate allocates new object.
func (na NodeAllocator[T]) Allocate() (uint64, []byte, Node[T]) {
n := na.allocator.allocateNode()
node := na.allocator.node(n)
return n, node, na.project(node)
}

// Index returns element index based on hash.
func (na NodeAllocator[T]) Index(hash uint64) uint64 {
return hash & na.indexMask
}

// Shift shifts bits in hash.
func (na NodeAllocator[T]) Shift(hash uint64) uint64 {
return hash >> na.bitsPerHop
}

func (na NodeAllocator[T]) project(node []byte) Node[T] {
return Node[T]{
Header: (*NodeHeader)(unsafe.Pointer(&node[0])),
States: unsafe.Slice((*State)(unsafe.Pointer(&node[na.stateOffset])), na.numOfItems),
Items: unsafe.Slice((*T)(unsafe.Pointer(&node[na.itemOffset])), na.numOfItems),
}
}

func highestPowerOfTwo(n uint64) (uint64, uint64) {
var m uint64 = 1
var p uint64
for m <= n {
m <<= 1 // Multiply m by 2 (left shift)
p++
}
return m >> 1, p - 1 // Divide by 2 (right shift) to get the highest power of 2 <= n
}
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