Implement an engine editor for the first time #74
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name: Linux Build | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
jobs: | |
Linux: | |
strategy: | |
matrix: | |
linux-version: [ubuntu-22.04, ubuntu-20.04, ubuntu-18.04] | |
compiler: [gcc, clang] | |
include: | |
- compiler: gcc | |
compiler-CXX: g++ | |
- compiler: clang | |
compiler-CXX: clang++ | |
runs-on: ${{ matrix.linux-version }} | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v3 | |
- name: Install packages | |
run: | | |
sudo apt-get update -y | |
sudo apt-get -y install cmake build-essential mesa-common-dev libglfw3 libglfw3-dev libglew-dev | |
- name: Ready for build | |
run: | | |
export CXXFLAGS="-DBUILD_TEST_MODE" | |
mkdir build | |
working-directory: ./platforms/Linux | |
- name: Configure Cmake | |
env: | |
CC: ${{ matrix.compiler }} | |
CXX: ${{ matrix.compiler-CXX }} | |
run: cmake -DCMAKE_BUILD_TYPE=Debug ../ | |
working-directory: ./platforms/Linux/build | |
- name: Build | |
run: cmake --build . | |
working-directory: ./platforms/Linux/build |