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Feature Requests #11
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Add the triangles on the menu |
Hello, I wanna request to add userpanel in-game if it's possible, I know that the account stuff is kinda complicated but I'll love to see it added in the future update! |
Hi, I'd like to request the addition of the AudioPlaybackCapture API to be able to capture audio directly from the game for Android 10 users. |
Also i wanna add something else. Can you make the main menu background changable depending on the skin? It's kinda useless but i would love to see it. |
Can you make most elements skinnable including sound effects. |
another page in mod selection for unranked mods so it doesn't become full of mods :p |
@o-dasher i made how your thing could look like ITS JUST A PHOTOSHOP NOT A REAL THING |
woi like this |
edrows doesn't like the idea of adding more in-game gui so i don't think it's possible atm |
I mean that we should avoid using AndEngine ui, native android style ui is welcome. |
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Hello, I wanna request to add Brightness option in gameplay pause it would very useful |
Add more ui sounds ui size maybe? |
Hey, it would be nice if after you exited the pause screen, you could choose when you want to start playing. It could be the same as in pc osu, or it could be like "tap anywhere to continue playing" kind of a thing. Would be really useful |
this wont be added sadly |
Hello, can you add option to disable animated ui, because it lower performance in my device. |
just use the brightness on your phone settings, unless you mean gamma and it was lost in translation, which is an even bigger no |
Would it be possible to add the cursor to auto mod & auto pilot mod? Just something nifty, also I'd say it's be rly helpful for the auto pilot mod so I have a good idea when to tap (sure the rhythm of the game is supposed to help but still) |
Oh also can we have a proper long cursor trail like in the pc version? Idk if that will cause lag or not but it'd definitely look alot better |
Already in process in #116 |
Snaking sliders should be a separate setting rather than being part of Complex Effects. I want to turn on Burst effects or Hit lightning but it only applies if Complex Effects is toggled - and snaking sliders makes reading 2x harder. Separate setting to not include other playfield elements (such as healthbar, leaderboards and score) when shrinking the playfield size |
Setting for the amount of cursors on screen, client sided only of course |
3rd stage when?? |
can you elaborate? |
can be added to osu to play with keyboard and mouse? or is it already added |
Doesnt change that its kinda a bit overpowered on certain types of maps, and would be unfair to the other players, and "its cheap" doesnt mean that its still not a paid advantage |
In that you are absolutely right, but those people are not going to play difficult maps or rather they are never going to pass it with their fingers, and if we talk about being fair, people who have better phones or have a bigger screen should not play like this an ipad or a stylus |
but then those children will want to learn to play like people who are very good on pc do and if you don't give them that game mode with keyboard they will leave the application |
You cant just say "all kids are bad, so its fine to restrict them from competing fairly" thats how you foster an uncompetitive unfun experience for everyone, and bigger screens do not make things easier or harder, circles are quite larger but you have to move your hands more, so you get less stamina |
osu!droid is not a clone of osu!stable, it is entirely separate, if they wanna play stable on a phone with a mouse or kb, they can go to an app that is trying to be a clone of osu!stable, whether that be opsu! or osu!lazer |
well it was just a suggestion and thanks for your help in my question |
imo, it should be completely fine to have keyboard support on osu!droid, and as someone who plays that game with a "kinda" competitive mindset, i don't think it gives much of an advantage, + you said that it's still a paid thing that should makes things unfair, 120hz+ phones are already there, they are way way expensive and gives way more than an advantage than any keyboard would bring for a game like osu!droid, still one could argue why bring another "unfairness" for the game with that, there isn't much of a reason not to when things like your screen size or tsr or hz or even other minor factors already make such of a bigger difference in a competitive scene. |
@o-dasher you're right, playing with keyboard and mouse doesn't make much of a difference in competitive scenes, so casual gamers can enjoy osu! droid in a different way |
Theres a difference between phone refresh rate and an external keyboard, screens can be overclocked to higher refresh rates And lets talk about the physics of a keyboard vs glass when it comes to tactile feedback When you and tapping on a keyboard, theres travel time and theres a consistence in feeling when you bottom out, which if you are skill enough to take advantage of that middle ground of bottoming out and not fully depressed, you can spam WAY faster |
This leads to keyboards having certain competitive advantages over a touchscreen player that cant be worked against |
F bro |
because they left opsu! a good project |
The main problem with adding keyboard and mouse support is handling mouse and keyboard events. This must be done in a way such that it supports both gameplay and replay, both with or without either of those hardwares. Don't get me wrong, mouse and keyboard support is awesome and is something that has been requested by multiple players in the game's related communities (QQ, Discord, you name it), however with the way things are structured as of now, this is very hard to do, and not worth the development cost considering most players play with touchscreen. The game only recognizes 1 input type (which is touch). Changing it will require a rework to replay cursor movement and input handling. This adds another layer of complexity as we'd also need to decide what to do with touchscreen. Due to that, the easiest and most straightforward way I can think of to work around the problem is to map keyboard/mouse events to touch such that the game picks it up as a touch event (this is reversed to what osu!framework does). The main problem with the above approach is mapping mouse and keyboard press events to whatever position in the screen can make you accidentally press a note while playing. In my opinion, this is a very bad UX, making this approach not worth it. Trying to work around this also introduces another problem and (yet) more considerations for discussion. |
since there are competitive differences, youd have to mark scores that are done with mouse/kb and what if someone just has it plugged in and not in use? or they are playing touch and get a cool score but oops they accidentally bumped their wireless mouse half way through, itd add to the bad UX problems rian talked about |
Thank you, the answer was that simple, it is somewhat unnecessary to work on that aspect or focus resources since there are very few players who play with keyboard and mouse |
be more specific |
he probably means the stable sliders style, with that degraded(?) line |
you somehow made it less specific |
Add a special mod for those, who plays with any peripheral like osu!lazer's "Touch Device" mod |
just play osu!lazer instead |
Yeah, their parents bought them good enough phone to run lazer |
It is what it is, if you want to use keyboard then play osu!lazer. |
Ah, the matter was in implementation. Got it |
Add osu! Opening theme when open up osu!droid https://youtu.be/HuFQkoL-0NM?si=Rj16A7WVwTW7szyu The audio maybe it's useless, but it's cool when seeing an little detail on o!d |
I have opened a new discussion section called 'Feature Request' to provide a better overview. Please use this instead of the issue for feature requests. Link |
Add Taiko Game mode 🙏 |
If you are good at java or Kotlin, a pull request is much better than a feature request
We only have a few developers, and most of them are busy. We don't have enough time to implement your feature request. So, if your are good at coding, you can try to implement your feature request youself.
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