WebGLTexture: Call invalidateFramebuffer() only in Oculus Browser (#144) #339
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26s | |
1m 56s | |
1m 59s | |
34s | |
1m 49s | |
2m 47s | |
47s | |
2m 17s | |
2m 3s | |
2m 15s | |
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22m 1s |
Job | Run time |
---|---|
26s | |
1m 56s | |
1m 59s | |
34s | |
1m 49s | |
2m 47s | |
47s | |
2m 17s | |
2m 3s | |
2m 15s | |
5m 8s | |
22m 1s |