WebGLRenderer: Use texelFetch() to sample morph target texture. #141 #329
Job | Run time |
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38s | |
33s | |
59s | |
2m 35s | |
2m 59s | |
2m 23s | |
3m 26s | |
2m 38s | |
2m 34s | |
3m 4s | |
6m 42s | |
28m 31s |
Job | Run time |
---|---|
38s | |
33s | |
59s | |
2m 35s | |
2m 59s | |
2m 23s | |
3m 26s | |
2m 38s | |
2m 34s | |
3m 4s | |
6m 42s | |
28m 31s |