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Improve prune feature implementation #101
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everettraven
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enable pruning of more than just Pod & Job resources related to operator-framework#101
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explain why k8s objects created with unstructured.Unstructured related to operator-framework#101
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refactored to make more readable and added some default IsPruneableFunc functions references operator-framework#101
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more testing coverage of the auto pruning functionality references operator-framework#101
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commit 82011ff9f7ea80eaab282388642bf3c1a23c2fdc Author: Bryce Palmer <[email protected]> Date: Thu Apr 7 11:19:36 2022 -0400 add more test cases more testing coverage of the auto pruning functionality references operator-framework#101 Signed-off-by: Bryce Palmer <[email protected]> commit 7a9d915 Author: Bryce Palmer <[email protected]> Date: Wed Apr 6 17:11:56 2022 -0400 refactor and add defaults refactored to make more readable and added some default IsPruneableFunc functions references operator-framework#101 commit 24409f4 Author: Bryce Palmer <[email protected]> Date: Wed Apr 6 13:29:31 2022 -0400 update a comment in tests explain why k8s objects created with unstructured.Unstructured related to operator-framework#101 commit 93334f6 Author: Bryce Palmer <[email protected]> Date: Wed Apr 6 13:24:52 2022 -0400 first draft of updated pruning API enable pruning of more than just Pod & Job resources related to operator-framework#101 Signed-off-by: Bryce Palmer <[email protected]>
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everettraven
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improve the existing prune package fixes operator-framework#101 Signed-off-by: Bryce Palmer <[email protected]>
everettraven
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improve the existing prune package fixes operator-framework#101 Signed-off-by: Bryce Palmer <[email protected]>
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update the existing pruning library to implement the new library outlined in the following EP: https://github.com/operator-framework/enhancements/blob/master/enhancements/automatic-resource-pruning.md resolves #101
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Feature Request
Is your feature request related to a problem? Please describe.
It seems that the implementation of the prune feature could be improved. As part of the fix for PR #100 I noticed the following:
Config.Execute
. It does not sound right. Config may be passed to a factory creating a Pruner or a Processor structure but the Execuste method should be on the later structure: Pruner.Execute() or Processor.Execute() makes more sense.I haven't seen it really used. Is it thought more as a safety net (if anything is needed that was not foreseen get it through the context)? Can this be addressed through the closure approach?
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