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A simple example component that provides some pawn functions and player data extensions.

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open.mp Pawn Component Template

This is a simple component start point template. It demonstrates how to declare pawn functions using the pawn-natives derived syntax (old methods are still available) and add per-player data managed by the server.

UID

Since this is a template, i.e. a start point for new components, it needs a Unique ID adding. Don't forget to get a new one from here:

https://open.mp/uid

Required Tools

Visual Studio needs the Desktop development with C++ workload with the MSVC v142, Windows 10 SDK, and C++ Clang tools for Windows components.

Sources

# With HTTPS:
git clone --recursive https://github.com/openmultiplayer/basic-template
# With SSH:
git clone --recursive [email protected]:openmultiplayer/basic-template

Note the use of the --recursive argument, because this repository contains submodules. A useful setting when cloning recursive repos is:

git config --global url."[email protected]:".insteadOf "https://github.com/"

Which allows you to push https:// repos you have permissions on.

Building on Windows

mkdir build
cd build
cmake .. -A Win32 -T ClangCL

Open Visual Studio and build the solution.

Building on Linux

mkdir build
cd build
# May need to configure this line.
export CC=/usr/lib/llvm/13/bin/clang CXX=/usr/lib/llvm/13/bin/clang++
cmake .. -G Ninja -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_BUILD_TYPE=Debug \
cmake --build . --config Debug

Change Debug to Release for final versions.

Building with Docker

cd docker
.\build.sh

You may need to set up some directories first:

mkdir build
mkdir conan
sudo chown 1000 build
sudo chown 1000 conan

Instead you run the script as root, and target a specific distro:

UBUNTU_VERSION=18.04 sudo .\build.sh

The output is in docker/build/

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A simple example component that provides some pawn functions and player data extensions.

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