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Development
- node v8 or higher
- yarn
- Run
npm install --global --production windows-build-tools
from an elevated PowerShell or cmd.exe (run as Administrator)-
Amongst others, this will install Python2.7 in
%USERPROFILE%\.windows-build-tools\python27
. If you have no other versions of python installed on your machine, it is OK to add this directory to your %PATH% environment variables. If other versions are installed on your machine, make sure to use a v2.7 in the build steps below. -
You can set the python used by
npm
with:npm config set python %USERPROFILE%\.windows-build-tools\python27\python.exe
-
- node v8 or higher
- yarn
- Neovim 0.2.1+ (neovim binaries are only included for Windows and macOS)
-
python
(v2.7
is required) make
-
sudo apt install libxkbfile-dev
(this is required for building thekeyboard-layout
module)
- node v8 or higher
- yarn
-
python
(v2.7
is required) -
XCode
- You also need to install the Command Line Tools via Xcode. You can find this under the menu Xcode -> Preferences -> Downloads
- This step will install GCC and the related toolchain containing make
- Clone the repository:
git clone --recursive https://github.com/onivim/oni.git
-
--recursive
will also update submodules (which are required to build Oni)
-
-
cd oni
to navigate to the root folder -
yarn install
to install the project dependencies -
yarn run build
to build the project -
yarn launch
to launch the locally-built Oni
In order to build a source-map enabled build, you can do the following:
yarn run build-debug
-
yarn launch
(only needed the first time)
Debugging in Visual Studio Code? Default launch configurations are provided for debugging both the Electron main process and Oni application from Visual Studio Code.
NOTE: You can also launch Oni via
yarn run launch
.
A production build removes source maps and applies minification, so it's worth testing in this configuration:
yarn run build
-
yarn launch
(only needed the first time) oni
NOTE: You can also launch Oni via
yarn run launch
.
The optimal way to debug Oni is to use:
yarn run start
This enables hot reloading of CSS styles, React components, and will automatically reload Oni when other JavaScript files have changed. Also, the hot-reload Webpack configuration has source maps enabled.
If you use the hot-reload build of Oni to make changes - you'll end up reloading your editor every time you make a JavaScript change. For that reason, I recommend keeping two instances open - one for development and one to see the changes.
-
yarn run build
- build latest source -
yarn launch
- open the "coding" instance (optional: set a unique colorscheme to differentiate)
-
yarn run start
- start ONI against the webpack live-reload service - our "running" instance
Then, the flow is to make the code changes in the "coding" instance, and see them reflected immediately in the "running instance".
Here's an example of using hot reloading to edit the cursor (albeit in not very useful ways) in real time:
You might want to use a package to install oni on your system. Run
yarn run pack
after having run yarn install
and yarn run build
as usual.
yarn run pack
and not yarn pack
as these are two entirely different commands!
This command generates packages in dist
folder, namely, a .rpm, a .deb, and .tar.gz when run on linux. May be a .zip and an .exe on windows or an .app on macOS.
Currently packaging on macOS won't work because the signing certificate is private.
Note: some users may have issues with the
react-devtools
due to OS permissions. to resolve this follow these steps:
-
Navigate to
chrome://extensions
in your browser, and find its extension ID, which is a hash string likefmkadmapgofadopljbjfkapdkoienihi
. -
Find out filesystem location used by Chrome for storing extensions:
- on Windows it is
%LOCALAPPDATA%\Google\Chrome\User Data\Default\Extensions
; on Linux it could be: ~/.config/google-chrome/Default/Extensions/
~/.config/google-chrome-beta/Default/Extensions/
~/.config/google-chrome-canary/Default/Extensions/
~/.config/chromium/Default/Extensions/
- on macOS it is
~/Library/Application Support/Google/Chrome/Default/Extensions.
- on Windows it is
-
Once you have found the extension location you will need to grant the current user R&W permissions using
chmod 777 -R path/to/extension
(N.B. the command recursively grants the current user access to the folder and all subfolders)
You can open up Chrome's developer tools at any time using the following steps:
-
Control+Shift+P
- open command palette - Select
Open DevTools
Chrome's developer tools are great for profiling and debugging - you can read more here
At a high-level, Oni is essentially a window manager hosting one or more 'window splits'. That sounds boring, but the stuff the window splits do - like host a NeovimEditor
- starts to get more interesting!
An important consideration for Oni is to ensure that modules are as independent and orthogonal as possible. Most of the interesting work happens in our Services
folder, which can be thought of as essentially plugins that are baked into Oni. In fact, many of these could simply be moved out to plugins with no ill effects.
In addition, one major difference between developing for Oni vs a traditional Web application is performance. Responsiveness and latency are incredibly important in an editor - we want to maintain 60 FPS at all times. As we build new features, we need to ensure that they are not regressing performance.
There are a few pieces of technology that Oni relies on - getting familiar with these will help!
- React
- Redux
- RxJS
- TypeScript
In addition, Oni is heavily inspired by the flux architecture - unlike a traditional Redux app, we have several independent redux stores, with limited interaction. You can check out what these stores are up to by looking through the Redux devtools.
Oni has two types of tests:
- CI tests - these are end-to-end integration tests, running in a live instance of Oni.
- Unit tests - these are smaller tests run directly against a unit of code.
In general, unit tests should be preferred, as they are smaller, have less dependencies, and more stable. They help document the usage of code and also help act as a check in keeping our code modular and with a minimal set of dependencies.
Unit tests can be run via yarn run test:unit
. We also have an easy way to debug the browser unit tests - you can run yarn run debug:test:unit:browser
, and the test results will show in the console, with the full test source available in the debugger.
Integration tests can be found in test/ci
, and can be run via yarn run test:integration
.
NOTE: Make sure to close all running instance of Oni_ prior to running a CI test.
NOTE: Make sure you have run
yarn run build
prior to running the tests, so that your changes are reflected in the test run!yarn run test:integration
only builds test files, and not the product build - so make sure to runyarn run build
beforehand.
TIP: Instead of running all tests, use mocha's
--grep
option to run only the test you are interested in. Example:yarn run test:integration -- --grep QuickOpenTest
.
You can also run the test by using the Oni.automation.runTest
API from the console - you just need to pass in the built test path (ie, oni/lib_test/test/ci/<your test>.js
) - this can be a faster way to iterate. However, some CiTests rely on specific configuration values.
- You can use
yarn run fix-lint
to fix some lint issues automatically - From the developer console, you can access the
Oni
API directly (ie,Oni.windows.split(1, null)
) - Keep PRs small, scoped, and atomic - it's safer and easier to review. Prefer multiple incremental PRs to one giant PR.
We move fast and encourage experimentation! As opposed to maintaining a giant feature branch / PR, we encourage bringing in features that are off-by-default behind an experimental
flag. In order to get your feature promoted from experimental to on-by-default, the following criteria must be met:
- The feature and settings are documented
- There are no blocking bugs
- There is test coverage for the feature