List of things to do, planned for next releases.
This is the latest, fast updated list.
More in Tasks tracker with older tasks too and some more detail.
Marked: crucial
, Next or Big, Important.
🌊Water refract, depth, WIP
SSAO?
?multiplayer issue
fix .car thrusters lights pos, boost count
Add gems to tracks
more collect types 3d
xml par continuous?, logic btn continue, hid collected gems on start?
hud new best time show, win particles-
ed Fields: accel par, dir, teleport end
new track(s) with fields, add walls
🏆 new game Modes: Career
Score for: drift (sliding on road), air time (jumps etc), hitting dynamic objects
🕹️ New Game elements:
🎳 moving & rotating obstacles, elevators
Track 💡lights ed mode, car glow (as rect area) lights, bridges, pipe easy add lights?
entities.xml (sum of object, animation, light, 🔥particles etc)
Road wall types, link
🌧️ Ambient Sounds: rain, wind, forest etc
🚗🔊 More car Sounds.. todo task, use engine-sim
📦 object hit sounds, reverb change in water, caves, pipes-
Remove all non CC data, new topic, old topic
🌳 New jungle Trees, Bushes, more vegetation, tiny close, grasses, rock packs
redo or replace lowest quality meshes: shroom* 🍄, skyscraper* 🏢
normalize .mesh scales fir*, etc.
Horizons, add to rest of tracks
broken mygui set scrollview size, gallery list
🪄 Effects: Soft Particles
SSAO, HDR, bloom
lens flare shaders
sunrays shaders
🌀 Add FastNoise for brushes and ter gen
🌊 Ocean from Terra, waves, vehicle deform, particles
⏲️ Gauges with shader? demo
-
🌊
Water
refract
depth for color, border alpha -
🌪️ Wind, for trees
Grass deform spheres, wind params, far fade- -
Lights on
grass
, sun lit particles- -
⛰️ Terrain
shadowmap fix < 0, save/load-
add emissive, reflect par, fix triplanar normalmaps-
blendmap also .hlsl or .any for DX
read blendmap, for ter wheel surface ids, many ters
pages visibility fix restore -
🛣️ Road
Grid for walls, road, pipes, ed update cell
1 mesh with 4 LODs, shader fix specular stretch -
🏗️ Editor, fix
objects pickerrors
minimap RTTs upd skip (slow), or create on save
new terrain issues here
edit moved terrains, error in ray pos-
tools: fix scale ter h, copy horizon, which ter, road -
⏲️
HUD
fix splitscreen gauges etc
Minimap circle, terrain add, fix pos tris
btnRplDelete for ghost should also remove its track record from .txt
New tracks add to champs
🏆
SR 3.0 📽️ editor Videos
, all new
auto road/ter Surface: Particles, trail, sounds, from presets.xml
not per track
tire trails clr, no uv tex-
Road noise blend, color per vertex
grass density as RTT, noise, color
inside height fog?, noise 3d? volumetric clouds
ed tools: copy roads which combo,all
Grass read Hmap - no index, vertex buffers? texture atlas-
👥 Splitscreen issues
🖥️ finish render system rest options
🖱️ Input mouse bind, 👀 VR mode meh-
Add SR icons to: game & editor for Windows & Linux, and installer
?MyGui CMake .lib, Conan
.mesh LODs test adjust-
water refl vis dist? low gets bad
Fog, 2 colors cam dir fix-
gpu mem leaks or renders inactive
slow track load, shaders, !ter get h, norm, do parallel
Basically all Tasks with priority 1 to 12.
🏞️ Rivers/waterfalls
✨ Particles
🌞 Sun flare, sun rays..
⚡ lightning weather: line, thunder sound, light or glow
🌟 Sceneries: Spring blooming trees, Fractal, Organic?, Candy?
🚗 New Vehicles: new topic, old topic, models collection link
🛣️ Road textures, from ground 4k?, redo, 2,3 variations, blending few at once?, traces alpha texture
🏢 finish rest of 0AD han buildings, maur, others?
📦 New static Objects, tall city buildings?, dynamic hay
ed roads: split, checkpoints, merge?
sim new poses interpolation?
Pace notes - game Info window for all signs
new deps with latest Ogre fix for terrain visibility, resulting in editor vegetation issue
meh, fix shadow check here, screens here