-
-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enhancement: generate realistic audio using engine-sim #7
Comments
I don't think it's worth spending processing time on generating engine sounds in real-time (especially in split-screen scenarios). Instead, we can prerecord a few of them using the program you linked then blend these sounds together depending on RPM and gear (forward/neutral or reverse). Most games use a setup like that:
|
Thanks for the link. Amazing application. I was even looking for such on github and didn't find it. |
That's unfortunate, I wasn't aware that open source projects could have such OS dependency problems. Glad you found my suggestion useful though. I've discovered it on YouTube, he has a channel named AngeTheGreat where he showcased it. BeamNG drive even sponsored him, I think he would be willing to help with these issues if requested. For recording and saving to .wav I'd suggest just using Audacity or something alike. |
Okay that newer version (without sources) Well it would be best to have some way to set throttle to like 4 rpm amounts eg. 1000 2000 3000 4000 etc |
The community edition works flawlessly for me using Bottles as Flatpak with default settings: The CPU Usage maxes out for me at 80% for a single core (of 16 total) OS: Linux Mint 21.2 x86_64 CPU: Intel i9-9900K (16) @ 5.000GHz As for the RPM values
Pressing another way is to hold down |
Great. I didn't realize that was all possible. |
Okay I did record sounds back then. Got stuck for a while since engine-sim doesn't simulate an exhaust muffler, and it's a notable difference in sound. which when done in Audacity by Curve EQ, get better results. |
Since there's no discussions page for enhancements I thought I'd create an Issue.
I'd like to suggest integrating the Engine Simulator from ange-yaghi to generate more realistic engine sounds for the game https://github.com/ange-yaghi/engine-sim.
It is written in C++ and currently under the MIT license.
The text was updated successfully, but these errors were encountered: