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[Vulkan] Add internal descriptor set management
* Pool allocates linearly and resets each frame. * If pool limit is reached a new pool will be allocated at double the size up to 1024 then it increments in steps of 1024 * Add usage of SetTextureFn, otherwise assumes TextureId is a VkImageView * Users of SetTextureFn can set textures using ImGui_ImplVulkan_SetTexture
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