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Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
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ocornut committed Jul 1, 2024
1 parent ccf3ee6 commit 6721691
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Showing 3 changed files with 2 additions and 6 deletions.
2 changes: 2 additions & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -99,6 +99,8 @@ Other changes:
- Backends: SDLRenderer3: Update for SDL_RenderGeometryRaw() API changes. (SDL#9009).
- Backends: Vulkan: Remove Volk/ from volk.h #include directives. (#7722, #6582, #4854)
[@martin-ejdestig]
- Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI since new SDL_HINT_IME_IMPLEMENTED_UI
values has a more suitable default for our case case.
- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
[@AndreiNego, @ocornut]
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3 changes: 0 additions & 3 deletions examples/example_sdl3_opengl3/main.cpp
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Expand Up @@ -57,9 +57,6 @@ int main(int, char**)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif

// Enable native IME.
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");

// Create window with graphics context
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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3 changes: 0 additions & 3 deletions examples/example_sdl3_sdlrenderer3/main.cpp
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Expand Up @@ -31,9 +31,6 @@ int main(int, char**)
return -1;
}

// Enable native IME.
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");

// Create window with SDL_Renderer graphics context
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+SDL_Renderer example", 1280, 720, window_flags);
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