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Reloaded-II File Emulation Framework


🎈 Let's screw with binaries 🎈

A framework for creating virtual files at runtime.

The Website

Click here to visit the full documentation.

About The Framework

The file emulation framework is a framework for intercepting Windows API calls related to the reading of files from disk; in order to trick games into loading files that don't really exist.

It builds on top of previous experiments with Reloaded, namely AFS Redirector, ONE Redirector and Persona 4 Golden PC modloader.

A User Friendly Example

Replacing files inside big archives without creating new ones.

In this case, the following files would replace the 7th, 8th, 9th and 10th file in the SH_VOICE_E.afs archive.

How it Works.

By intercepting API calls used to open files, get their properties and read from them, we can essentially create files 'on the fly'; allowing us to perform various forms of post processing such as merging archives in a way that requires zero knowledge of the application running under the hood.

In practice this is extremely effective, the original AFS Redirector is known for being able to work with 10+ games, including those behind emulators.

Projects using this framework are referred to as 'emulators' hence the name File Emulation Framework; that name is derived from the original projects which simulated nonexistent archive files.

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Framework for emulating files using Reloaded-II.

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