An animation instance representation
public class AnimationInstance :
System.IEquatable<UnrealEngine.Framework.AnimationInstance>
Inheritance System.Object 🡒 AnimationInstance
Implements System.IEquatable<AnimationInstance>
- Equals(UnrealEngine.Framework.AnimationInstance)
- GetBlendTime(UnrealEngine.Framework.AnimationMontage)
- GetBool(string, bool)
- GetByte(string, byte)
- GetCurrentActiveMontage()
- GetCurrentSection(UnrealEngine.Framework.AnimationMontage)
- GetDouble(string, double)
- GetEnum<T>(string, T)
- GetFloat(string, float)
- GetHashCode()
- GetInt(string, int)
- GetLong(string, long)
- GetPlayRate(UnrealEngine.Framework.AnimationMontage)
- GetPosition(UnrealEngine.Framework.AnimationMontage)
- GetShort(string, short)
- GetString(string, string)
- GetText(string, string)
- GetUInt(string, uint)
- GetULong(string, ulong)
- GetUShort(string, ushort)
- Invoke(string)
- IsPlaying(UnrealEngine.Framework.AnimationMontage)
- JumpToSection(UnrealEngine.Framework.AnimationMontage, string)
- JumpToSectionsEnd(UnrealEngine.Framework.AnimationMontage, string)
- PauseMontage(UnrealEngine.Framework.AnimationMontage)
- PlayMontage(UnrealEngine.Framework.AnimationMontage, float, float, bool)
- ResumeMontage(UnrealEngine.Framework.AnimationMontage)
- SetBool(string, bool)
- SetByte(string, byte)
- SetDouble(string, double)
- SetEnum<T>(string, T)
- SetFloat(string, float)
- SetInt(string, int)
- SetLong(string, long)
- SetNextSection(UnrealEngine.Framework.AnimationMontage, string, string)
- SetPlayRate(UnrealEngine.Framework.AnimationMontage, float)
- SetPosition(UnrealEngine.Framework.AnimationMontage, float)
- SetShort(string, short)
- SetString(string, string)
- SetText(string, string)
- SetUInt(string, uint)
- SetULong(string, ulong)
- SetUShort(string, ushort)
- StopMontage(UnrealEngine.Framework.AnimationMontage, float)