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Dropped TTF support in favor of BMFont bitmap fonts.
Hopefully, fixed bug with gamepad axes.
NXEngine now should work fine with non-ascii paths on Windows
NXEngine now looks for data in ~/.local/share/nxengine/, /usr/local/share/nxengine and /usr/share/nxengine on Linux (this should help distro maintainers)
NXEngine now looks for data in ~/Library/Application Support/nxengine on OSX (so you can copy remastered soundtrack, for example)
Small bugfixes (drowned sprite, spikes, water jump height, z-order of statues in hell, Toroko re-trigger in shack)
Added no-op handler of <ACH opcode, so scripts from CS+ should be compatible now.