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feat: add
remove_enable_side_effects
SSA pass
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103 changes: 103 additions & 0 deletions
103
compiler/noirc_evaluator/src/ssa/opt/remove_enable_side_effects.rs
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//! The goal of the "remove enable side effects" optimization pass is to delay any [Instruction::EnableSideEffects] | ||
//! instructions such that they cover the minimum number of instructions possible. | ||
//! | ||
//! The pass works as follows: | ||
//! - Insert instructions until an [Instruction::EnableSideEffects] is encountered, save this [InstructionId]. | ||
//! - Continue inserting instructions until either | ||
//! - Another [Instruction::EnableSideEffects] is encountered, if so then drop the previous [InstructionId] in favour | ||
//! of this one. | ||
//! - An [Instruction] with side-effects is encountered, if so then insert thecurrently saved [Instruction::EnableSideEffects] | ||
//! before the [Instruction]. Continue inserting instructions until the next [Instruction::EnableSideEffects] is encountered. | ||
use std::collections::HashSet; | ||
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use crate::ssa::{ | ||
ir::{ | ||
basic_block::BasicBlockId, | ||
function::Function, | ||
instruction::{Instruction, InstructionId}, | ||
}, | ||
ssa_gen::Ssa, | ||
}; | ||
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impl Ssa { | ||
/// See [`remove_enable_side_effects`][self] module for more information. | ||
#[tracing::instrument(level = "trace", skip(self))] | ||
pub(crate) fn remove_enable_side_effects(mut self) -> Ssa { | ||
for function in self.functions.values_mut() { | ||
remove_enable_side_effects(function); | ||
} | ||
self | ||
} | ||
} | ||
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fn remove_enable_side_effects(function: &mut Function) { | ||
let mut context = Context::default(); | ||
context.block_queue.push(function.entry_block()); | ||
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while let Some(block) = context.block_queue.pop() { | ||
if context.visited_blocks.contains(&block) { | ||
continue; | ||
} | ||
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context.visited_blocks.insert(block); | ||
context.remove_enable_side_effects_in_block(function, block); | ||
} | ||
} | ||
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#[derive(Default)] | ||
struct Context { | ||
visited_blocks: HashSet<BasicBlockId>, | ||
block_queue: Vec<BasicBlockId>, | ||
} | ||
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impl Context { | ||
fn remove_enable_side_effects_in_block( | ||
&mut self, | ||
function: &mut Function, | ||
block: BasicBlockId, | ||
) { | ||
let instructions = function.dfg[block].take_instructions(); | ||
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let mut last_side_effects_enabled_instruction: Option<InstructionId> = None; | ||
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let mut new_instructions = Vec::with_capacity(instructions.len()); | ||
for instruction_id in instructions { | ||
let instruction = &function.dfg[instruction_id]; | ||
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// If we run into another `Instruction::EnableSideEffects` before encountering any | ||
// instructions with side effects then we can drop the instruction we're holding and | ||
// continue with the new `Instruction::EnableSideEffects`. | ||
if let Instruction::EnableSideEffects { condition } = instruction { | ||
// If we're seeing an `enable_side_effects u1 1` then we want to insert it immediately. | ||
// This is because we want to maximize the effect it will have. | ||
if function | ||
.dfg | ||
.get_numeric_constant(*condition) | ||
.map_or(false, |condition| condition.is_one()) | ||
{ | ||
new_instructions.push(instruction_id); | ||
last_side_effects_enabled_instruction = None; | ||
continue; | ||
} | ||
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last_side_effects_enabled_instruction = Some(instruction_id); | ||
continue; | ||
} | ||
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// If we hit an instruction with side effects then we must insert the `Instruction::EnableSideEffects` | ||
// before we insert this new instruction. | ||
if instruction.has_side_effects(&function.dfg) { | ||
if let Some(enable_side_effects_instruction_id) = | ||
last_side_effects_enabled_instruction | ||
{ | ||
new_instructions.push(enable_side_effects_instruction_id); | ||
} | ||
} | ||
new_instructions.push(instruction_id); | ||
} | ||
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*function.dfg[block].instructions_mut() = new_instructions; | ||
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self.block_queue.extend(function.dfg[block].successors()); | ||
} | ||
} |