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UOLog Beta 1 Readme 1 What is UOLog? UOLog is a packet logging tool for Ultima Online. 2 Am I allowed to use UOLog? You may only use UOLog if you are a shard's administrator or if you have his permission. You are _not_ allowed to sniff packets on OSI, it's a violation of their Terms of Use (TOS). 3 Why can't I use Attach in Windows 98? I need the handle of the client's thread. In Windows 98 I can only get it if I am the creator of the process. In newer Windows versions I can use OpenThread to get the thread handle. I know there is a way to get the threadhandle in Windows98, if you know it, please tell me. Quote from MSDN: "There is no way to get the thread handle from the thread ID. While there is an OpenProcess() API that takes a PID and returns the handle to the process, there is no corresponding OpenThread() that takes a thread ID and returns a thread handle. The reason that the Win32 API does not make thread handles available this way is that it can cause damage to an application. The APIs that take a thread handle allow suspending/resuming threads, adjusting priority of a thread relative to its process, reading/writing registers, limiting a thread to a set of processors, terminating a thread, and so forth. Performing any one of these operations on a thread without the knowledge of the owning process is dangerous, and may cause the process to fail." Source: Microsoft Developer Network, Q127992 However, in Windows 2000 they added OpenThread. No further comments. 4 How do I find the values for clients.cfg? Check finding_values.html. 5 Sourecode? Nay, not until it's out of beta. 6 Other Post in my forums (http://uo.elitecoder.net/phpBB/). 7 Credits Arog <[email protected]> for autoscrolling. DarkStorm for the idea of using EXCEPTION_SINGLE_STEP instead of the DeBPXs. -- Folko, 2003, somewhere near Hamburg, Germany.
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UOLog is a packet logging tool for Ultima Online by Folko.
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