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http: DRY ClientRequest.prototype._deferToConnect #2769
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Logic for calling the passed in socket method and/or callback was duplicated.
@@ -504,19 +504,17 @@ ClientRequest.prototype._deferToConnect = function(method, arguments_, cb) { | |||
// in the future (when a socket gets assigned out of the pool and is | |||
// eventually writable). | |||
var self = this; | |||
var callSocketMethod = function() { |
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Can you make this function callSocketMethod()
Comments have been addressed. Of course, any more are welcome. |
🍇 |
@@ -504,19 +504,17 @@ ClientRequest.prototype._deferToConnect = function(method, arguments_, cb) { | |||
// in the future (when a socket gets assigned out of the pool and is | |||
// eventually writable). | |||
var self = this; |
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While you're here, self
doesn't seem to be necessary. Mind removing it? It can be replaced with, as far as I can tell, a var socket = this.socket
. The bottom reference to self
can just be used as this
.
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I converted the code as you suggested (good catch btw), and that caused the error
cannot read property 'writable' of null
if (socket.writable) { // socket used to be self.socket
...
This seems to stem from the initial _deferToConnect
call, where this.socket
is undefined
. When the ClientRequest catches the 'socket' event, the socket
variable in onSocket()
refers to the initial undefined
value which was scoped in. As a result, everything blows up when trying to read the writable
property of that.
A work around that I found was to have onSocket()
accept a sock
argument (given by the socket
event), and update socket
with that parameter. So this piece of code works:
ClientRequest.prototype._deferToConnect = function(method, arguments_, cb) {
// ...
var socket = this.socket;
function callSocketMethod() {
if (method)
socket[method].apply(socket, arguments_);
if (typeof cb === 'function')
cb();
}
var onSocket = function(sock) { // Now accepts the socket from the 'socket' event.
socket = sock || socket; // Update socket reference.
if (socket.writable) {
callSocketMethod();
} else {
socket.once('connect', callSocketMethod);
}
};
if (!socket) {
this.once('socket', onSocket);
} else {
onSocket();
}
};
However I'm not completely sure on the repercussions of this. Maybe leaving the existing implementation would be for the better? I'm interested in what you think
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Hmm, you're right, that is something I missed originally. I'd say let's keep the current implementation, as that new one wouldn't really improve the quality of the code. Sorry about the run around!
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Sounds good, then I'll leave this PR as it is. And no need to apologize, we got some documentation and a deeper understanding of the code here 😄
Seems like the build failed? Looks like only the
|
https://ci.nodejs.org/job/node-test-pull-request/302/ those arm errors were fixed yesterday |
CI is happy, this LGTM. @cjihrig ? |
Yep, LGTM |
Bump |
Logic for calling the passed in socket method and/or callback was duplicated. This commit refactors the relevant code to remove the redundancy. PR-URL: #2769 Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Brendan Ashworth <[email protected]>
Thanks! Landed in 79d2c4e after squashing. |
Logic for calling the passed in socket method and/or callback was duplicated. This commit refactors the relevant code to remove the redundancy. PR-URL: #2769 Reviewed-By: Colin Ihrig <[email protected]> Reviewed-By: Brendan Ashworth <[email protected]>
Came across some repetitive lines when reviewing code.
Logic for calling the passed in socket
method
and/orcb
was duplicated. Extracted these calls into a separate function,callSocketMethod
, and invoked this new function in place of the replaced code.