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src: port bootstrap/cache.js to C++ #27046
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cc @nodejs/process @nodejs/build-files PTAL, I am looking into rewriting |
OneByteString(isolate, "canBeRequired"), | ||
ToJsSet(context, can_be_required)) | ||
.FromJust(); | ||
info.GetReturnValue().Set(result); |
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Consider caching result
as an Environment
field or compute it eagerly inNativeModuleLoader::Initialize()
.
It feels kind of wasteful to recompute it every time and it breaks object identity (although that's more of an academic issue since it's only used internally.)
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I think it's actually kind of wasteful to compute this eagerly since this is only used in the code cache generator and the tests/benchmarks. Normal use cases do not need this at all, and the code that do use this only compute it once per process.
Linux will fail again because it got the bad ubuntu18-04 host again. I've taken it offline and will restart CI again. Windows already failed again. 😞 |
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lgtm overall though I haven't worked on this code :]
This allows us to query the categories of modules in C++ so we can implement the code cache generator in C++ that does not depend on a Node.js binary.
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Landed in e1d55a0 |
This allows us to query the categories of modules in C++ so we can implement the code cache generator in C++ that does not depend on a Node.js binary. PR-URL: #27046 Refs: #21563 Reviewed-By: Anna Henningsen <[email protected]> Reviewed-By: Benjamin Gruenbaum <[email protected]>
This allows us to query the categories of modules in C++ so we can implement the code cache generator in C++ that does not depend on a Node.js binary. PR-URL: #27046 Refs: #21563 Reviewed-By: Anna Henningsen <[email protected]> Reviewed-By: Benjamin Gruenbaum <[email protected]>
This allows us to query the categories of modules in C++
so we can implement the code cache generator in C++ that
does not depend on a Node.js binary.
Ref: #21563
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes