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src: use object to pass Environment
to functions
#26382
Conversation
Use a `v8::Object` with an internal field, rather than a `v8::External`. On a `GetReturnValue().Set(Environment::GetCurrent(args) == nullptr)` noop function, this benchmarks as a ~60 % speedup, as calls to `obj->GetAlignedPointerFromInternalField()` can be inlined. This also makes breaking up some pieces of the `Environment` class into per-native-binding data easier, if we want to pursue that path in the future.
CI: https://ci.nodejs.org/job/node-test-pull-request/21107/ (:heavy_check_mark:) |
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calls to obj->GetAlignedPointerFromInternalField() can be inlined
I suspect the reason of the performance improvement is less indirection.
A v8::External
is very similar to a v8::Object
but it boxes the pointer inside a v8::internal::Foreign
instance in order that unaligned pointers can be stored. That additional indirection comes at a cost.
I suppose V8 could optimize the box away most of the time by having two different External types internally, one for unboxed aligned pointers and one for boxed unaligned pointers. But I digress.
@bnoordhuis Yeah, that makes sense. |
Landed in 955be86 |
Use a `v8::Object` with an internal field, rather than a `v8::External`. On a `GetReturnValue().Set(Environment::GetCurrent(args) == nullptr)` noop function, this benchmarks as a ~60 % speedup, as calls to `obj->GetAlignedPointerFromInternalField()` can be inlined and the field is stored with one level of indirection less. This also makes breaking up some pieces of the `Environment` class into per-native-binding data easier, if we want to pursue that path in the future. PR-URL: #26382 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Ben Noordhuis <[email protected]>
Use a `v8::Object` with an internal field, rather than a `v8::External`. On a `GetReturnValue().Set(Environment::GetCurrent(args) == nullptr)` noop function, this benchmarks as a ~60 % speedup, as calls to `obj->GetAlignedPointerFromInternalField()` can be inlined and the field is stored with one level of indirection less. This also makes breaking up some pieces of the `Environment` class into per-native-binding data easier, if we want to pursue that path in the future. PR-URL: nodejs#26382 Reviewed-By: James M Snell <[email protected]> Reviewed-By: Ben Noordhuis <[email protected]>
This is currently blocking the serialization of To unblock the snapshot integration, we need to go back to |
@joyeecheung So, I’m unfortunately only seeing your comment now, but I think it still deserves a reply. What you’re saying sounds like a defect in the V8 API to me. If templates are supposed to be context-independent, and the only way to associate data with C++ binding callbacks is to pass a As the commit message hints at, my main motivation here wasn’t actually the performance improvement, but rather I was trying to open up the possibility to make our internals a bit more flexible by allowing associating more than one item of data with the callback. (I’m assuming that that can also be done another way, using a |
As long as what we have in
It's difficult for me to see how allowing a I'll rebase my snapshot prototype and post it here for testing when I am back from vacation - the last time I tried, after I reverted this PR it only crashed until after the templates were traversed in the snapshot creator (due to something else I needed to fix..that I could not remember). With this PR it crashed during the traversal of the templates. So if your POC works it should once again crash at some point later. |
Use a
v8::Object
with an internal field, rather than av8::External
.On a
GetReturnValue().Set(Environment::GetCurrent(args) == nullptr)
noop function, this benchmarks as a ~60 % speedup, as calls to
obj->GetAlignedPointerFromInternalField()
can be inlined.This also makes breaking up some pieces of the
Environment
classinto per-native-binding data easier, if we want to pursue that path
in the future.
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes