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doc: add basic C++ style guide
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Ideally, most of these things would be enforced via linter rules.
This is a first step into having a style guide that goes beyond
what the linter currently enforces.

PR-URL: #16090
Fixes: #12636
Reviewed-By: Refael Ackermann <[email protected]>
Reviewed-By: Ben Noordhuis <[email protected]>
Reviewed-By: Daniel Bevenius <[email protected]>
Reviewed-By: James M Snell <[email protected]>
Reviewed-By: Timothy Gu <[email protected]>
Reviewed-By: Colin Ihrig <[email protected]>
Reviewed-By: Tobias Nießen <[email protected]>
Reviewed-By: Michael Dawson <[email protected]>
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addaleax authored and targos committed Oct 18, 2017
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3 changes: 3 additions & 0 deletions CONTRIBUTING.md
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Expand Up @@ -282,6 +282,9 @@ should follow the [Style Guide](doc/STYLE_GUIDE.md). Code samples included
in the API docs will also be checked when running `make lint` (or
`vcbuild.bat lint` on Windows).

For contributing C++ code, you may want to look at the
[C++ Style Guide](CPP_STYLE_GUIDE.md).

#### Step 4: Commit

It is a recommended best practice to keep your changes as logically grouped
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138 changes: 138 additions & 0 deletions CPP_STYLE_GUIDE.md
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# C++ Style Guide

Unfortunately, the C++ linter (based on
[Google’s `cpplint`](https://github.com/google/styleguide)), which can be run
explicitly via `make lint-cpp`, does not currently catch a lot of rules that are
specific to the Node.js C++ code base. This document explains the most common of
these rules:

## Left-leaning (C++ style) asterisks for pointer declarations

`char* buffer;` instead of `char *buffer;`

## 2 spaces of indentation for blocks or bodies of conditionals

```c++
if (foo)
bar();
```

or

```c++
if (foo) {
bar();
baz();
}
```

Braces are optional if the statement body only has one line.

`namespace`s receive no indentation on their own.

## 4 spaces of indentation for statement continuations

```c++
VeryLongTypeName very_long_result = SomeValueWithAVeryLongName +
SomeOtherValueWithAVeryLongName;
```

Operators are before the line break in these cases.

## Align function arguments vertically

```c++
void FunctionWithAVeryLongName(int parameter_with_a_very_long_name,
double other_parameter_with_a_very_long_name,
...);
```
If that doesn’t work, break after the `(` and use 4 spaces of indentation:
```c++
void FunctionWithAReallyReallyReallyLongNameSeriouslyStopIt(
int okay_there_is_no_space_left_in_the_previous_line,
...);
```

## Initialization lists

Long initialization lists are formatted like this:

```c++
HandleWrap::HandleWrap(Environment* env,
Local<Object> object,
uv_handle_t* handle,
AsyncWrap::ProviderType provider)
: AsyncWrap(env, object, provider),
state_(kInitialized),
handle_(handle) {
```
## CamelCase for methods, functions and classes
Exceptions are simple getters/setters, which are named `property_name()` and
`set_property_name()`, respectively.
```c++
class FooBar {
public:
void DoSomething();
static void DoSomethingButItsStaticInstead();
void set_foo_flag(int flag_value);
int foo_flag() const; // Use const-correctness whenever possible.
};
```

## snake\_case for local variables and parameters

```c++
int FunctionThatDoesSomething(const char* important_string) {
const char* pointer_into_string = important_string;
}
```
## snake\_case\_ for private class fields
```c++
class Foo {
private:
int counter_ = 0;
};
```

## Space after `template`

```c++
template <typename T>
class FancyContainer {
...
}
```
## Type casting
- Always avoid C-style casts (`(type)value`)
- `dynamic_cast` does not work because RTTI is not enabled
- Use `static_cast` for casting whenever it works
- `reinterpret_cast` is okay if `static_cast` is not appropriate
## Memory allocation
- `Malloc()`, `Calloc()`, etc. from `util.h` abort in Out-of-Memory situations
- `UncheckedMalloc()`, etc. return `nullptr` in OOM situations
## `nullptr` instead of `NULL` or `0`
What it says in the title.
## Avoid throwing JavaScript errors in nested C++ methods
If you need to throw JavaScript errors from a C++ binding method, try to do it
at the top level and not inside of nested calls.
A lot of code inside Node.js is written so that typechecking etc. is performed
in JavaScript.
Using C++ `throw` is not allowed.

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