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We need some sort of helper to visualize bounds
Complex
A tricky problem that needs work in many places or complete overhauls
#113
opened Feb 7, 2020 by
ninjanomnom
Very tricky to pull or push closets (or similarly sized objects) through 1x1 areas
Complex
A tricky problem that needs work in many places or complete overhauls
Required
Needed before we can even testmerge
#108
opened Jan 7, 2020 by
willox
You hit yourself with people you're standing on when you throw them
Complex
A tricky problem that needs work in many places or complete overhauls
Required
Needed before we can even testmerge
#107
opened Jan 7, 2020 by
MMMiracles
movement that plays sound spams the sound every tick
Simple
Var edits or just plain code deletion required to fix
#103
opened Jan 7, 2020 by
actioninja
Movables without density tend to get stuck on walls while dragging.
Complex
A tricky problem that needs work in many places or complete overhauls
#89
opened Dec 12, 2019 by
haukeschuemann
Stack crafting checks need to check bounds instead of turf to see if the location is acceptable.
Complex
A tricky problem that needs work in many places or complete overhauls
#85
opened Dec 6, 2019 by
kriskog
Bots get stuck on corners
Byond
Byond pulling a fast one on us
Complex
A tricky problem that needs work in many places or complete overhauls
#81
opened Dec 6, 2019 by
kriskog
icon-x and icon-y mouse params are 16 pixels off in the x and the y
Byond
Byond pulling a fast one on us
#77
opened Nov 22, 2019 by
Couls
Lockers need to be shorter
Required
Needed before we can even testmerge
Simple
Var edits or just plain code deletion required to fix
#74
opened Nov 21, 2019 by
ninjanomnom
Adjacency checks need to use pixel distances
Complex
A tricky problem that needs work in many places or complete overhauls
#72
opened Nov 19, 2019 by
ninjanomnom
Rotating boundaries need to check if they'd bump anything by rotating
Complex
A tricky problem that needs work in many places or complete overhauls
Upstream
Can/Should be done on the main repository
#57
opened Nov 17, 2019 by
ninjanomnom
Distance checks use tiles rather than pixel distance
Simple
Var edits or just plain code deletion required to fix
#54
opened Oct 3, 2018 by
ninjanomnom
Layering of very close mobs behaves strangely
Byond
Byond pulling a fast one on us
Complex
A tricky problem that needs work in many places or complete overhauls
#38
opened Sep 23, 2018 by
ninjanomnom
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