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Voxel Builder

screenshot

Voxel-based 3D Modeling Application

Model . Render . Export

https://nimadez.github.io/voxel-builder/

Changelog
Installation
Known Issues
FAQ
Bug Report

Features

File I/O

  • Save and load JSON
  • Import MagicaVoxel VOX
  • Export to GLB, GLTF, OBJ, STL
  • Local storages, snapshots, quicksave, undo

Model and Paint

  • High performance voxel engine
  • Generators (terrain, cube, sphere, isometric...)
  • Interactive modeling toolsets
  • Symmetric drawing and painting
  • Color groups and voxel transforms

Rendering

  • Three.js sandbox
  • Three.js GPU path tracer
  • Basic PBR rendering

Voxelization

  • Fast BVH voxelization
  • 3D model voxelizer
  • Image voxelizer

Export Meshes

  • Bake voxels to editable meshes
  • Bake voxels by color groups
  • Unbake exported GLB back to voxels
  • glTF compatible editor

Extensibility

  • ES modules
  • WebSockets client
  • User startup project
  • Blender importer script

More

  • Average startup time 300 ms (after the first launch)
  • Unique handcrafted user-interface
  • Minimum dependency, portable, online and offline
  • Ad-free, no trackers, no logging, no loading screens

Installation

Install Electron (recommended)

electron-v*-linux-x64.zip
electron-v*-win32-x64.zip

Clone

git clone https://github.com/nimadez/voxel-builder
cd voxel-builder

Run

# Start with Electron:
electron .

# Start with Node.js:
node server.js

Update

cd voxel-builder
python3 update.py

Supported Browsers

  • Electron (recommended)
  • Google Chrome
  • Mozilla Firefox
  • PWA A2HS-ready (add to home screen)
  • For the best experience, a tablet with pen or Wacom is recommended

Known Issues

Higher than 512K is not recommended

Electron is recommended for working with a large number of voxels

Higher values can have the following problems:
- Intolerable delay when starting the renderer
- Chrome tab may freeze or crash

Of course, the number of voxels is unlimited,
I have rendered up to 1 million voxels.

Failed to import GLB meshes for voxelization

Multiple meshes need to have the same properties or they won't merge,
the only solution is to merge meshes before exporting to GLB.

Wacom tablet crashes randomly and throws warning on Linux (GNOME)

Warning: BJS - Max number of touches exceeded. Ignoring touches in excess of 2.
This problem is related to Babylon.js and nothing can be done.

Error: Exceeded the quota

Browser storage is limited, use Electron for much higher capacity.

FAQ

How to merge vertices after export to GLB?

1- Open exported GLB file in Blender
2- Go to "Modeling" tab and choose vertex selection mode
3- Select all vertices (Ctrl + A)
4- Mesh > Clean Up > Merge by Distance

How to run Blender importer script?

1- Save project to JSON
2- Open Blender and go to "Scripting" tab
3- Click "Open" and select "blender-importer.py"
4- Run the script and select a JSON file

How to go back to the previous version?

git clone https://github.com/nimadez/voxel-builder
cd voxel-builder
git log -2 (copy the hash of the previous commit)
git reset --hard $HASH

History

↑ Unsafe WebGPU support
↑ Core initialization
↑ Rendering was left to Three and three-gpu-pathtracer
↑ ES6 (the original index.html playground was moved)
↑ x1.5 faster startup (2s to 300ms)
↑ Migrating to Linux: Firefox ready
↑ High performance GPU picking system
↑ Voxel engine updated to thin-instances (64k to 512k)
↑ The world moved (from 0.0 to 0.5 center to avoid 0.5)
↑ Real-time GPU path tracing
↑ Introducing ES modules
↑ Advancing to the next level (bakery)
↑ Changed default handiness to right-handed coordinate
↑ New SPS particles to build the world
↑ 2019 - I wrote a playground for learning Babylon.js

Version 3.0.0 (BJS 4) to 4.2.2 (BJS 6)
screenshot

License

Code released under the MIT license.

Credits